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@@ -1,39 +1,35 @@ |
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var graph; |
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function updateScene(state) { |
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var oldState = scene.getObjectByName("graphstate"); |
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scene.remove(oldState); |
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oldState = null; |
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var geometry = new THREE.Geometry(); |
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//nodeGeometry.labels = []; |
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//nodeGeometry.colors = []; |
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for (var i in state.nodes) { |
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var node = state.nodes[i]; |
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var pos = state.meta[i].pos; |
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var vertex = new THREE.Vector3(pos.x, pos.y, pos.z); |
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geometry.vertices.push(vertex); |
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//geometry.colors[i] = new THREE.Color(n.color); |
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//geometry.labels[i] = n.label; |
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} |
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function graph_model(){ |
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this.geometry = new THREE.Geometry(); |
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this.nodes = new THREE.Points(this.geometry, materials.qubit); |
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this.nodes.geometry.dynamic = true; |
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this.object = new THREE.Object3D(); |
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this.object.add(this.nodes); |
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var edges = new THREE.Object3D(); |
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for (i=0; i < state.edges.length; ++i) { |
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var edge = state.edges[i]; |
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var start = state.meta[edge[0]].pos; |
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var end = state.meta[edge[1]].pos; |
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var newEdge = makeEdge(start, end); |
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edges.add(newEdge); |
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} |
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this.add_node = function(node){ |
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var vertex = new THREE.Vector3(0, 0, 0); |
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this.nodes.geometry.vertices.push(vertex); |
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this.nodes.geometry.verticesNeedUpdate = true; |
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render(); |
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}; |
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var particles = new THREE.Points(geometry, materials.qubit); |
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var newState = new THREE.Object3D(); |
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newState.name = "graphstate"; |
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newState.add(particles); |
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newState.add(edges); |
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scene.add(newState); |
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render(); |
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} |
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//function buildGraph(json) { |
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// Add all the qubits |
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//var geometry = new THREE.Geometry(); |
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//var vertex = new THREE.Vector3(0, 0, 0); |
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//geometry.vertices.push(vertex); |
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//var nodes = new THREE.Points(geometry, materials.node); |
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// Add all the edges |
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//var edges = new THREE.Object3D(); |
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//edges.add(makeEdge({ |
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//"start": [0, 0, 0], |
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//"end": [1, 1, 1] |
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//})); |
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// Construct and return |
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//var graph = new THREE.Object3D(); |
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//graph.add(nodes); |
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//graph.add(edges); |
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//return graph; |
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//} |