| @@ -1,39 +1,35 @@ | |||||
| var graph; | |||||
| function updateScene(state) { | |||||
| var oldState = scene.getObjectByName("graphstate"); | |||||
| scene.remove(oldState); | |||||
| oldState = null; | |||||
| var geometry = new THREE.Geometry(); | |||||
| //nodeGeometry.labels = []; | |||||
| //nodeGeometry.colors = []; | |||||
| for (var i in state.nodes) { | |||||
| var node = state.nodes[i]; | |||||
| var pos = state.meta[i].pos; | |||||
| var vertex = new THREE.Vector3(pos.x, pos.y, pos.z); | |||||
| geometry.vertices.push(vertex); | |||||
| //geometry.colors[i] = new THREE.Color(n.color); | |||||
| //geometry.labels[i] = n.label; | |||||
| } | |||||
| function graph_model(){ | |||||
| this.geometry = new THREE.Geometry(); | |||||
| this.nodes = new THREE.Points(this.geometry, materials.qubit); | |||||
| this.nodes.geometry.dynamic = true; | |||||
| this.object = new THREE.Object3D(); | |||||
| this.object.add(this.nodes); | |||||
| var edges = new THREE.Object3D(); | |||||
| for (i=0; i < state.edges.length; ++i) { | |||||
| var edge = state.edges[i]; | |||||
| var start = state.meta[edge[0]].pos; | |||||
| var end = state.meta[edge[1]].pos; | |||||
| var newEdge = makeEdge(start, end); | |||||
| edges.add(newEdge); | |||||
| } | |||||
| this.add_node = function(node){ | |||||
| var vertex = new THREE.Vector3(0, 0, 0); | |||||
| this.nodes.geometry.vertices.push(vertex); | |||||
| this.nodes.geometry.verticesNeedUpdate = true; | |||||
| render(); | |||||
| }; | |||||
| var particles = new THREE.Points(geometry, materials.qubit); | |||||
| var newState = new THREE.Object3D(); | |||||
| newState.name = "graphstate"; | |||||
| newState.add(particles); | |||||
| newState.add(edges); | |||||
| scene.add(newState); | |||||
| render(); | |||||
| } | } | ||||
| //function buildGraph(json) { | |||||
| // Add all the qubits | |||||
| //var geometry = new THREE.Geometry(); | |||||
| //var vertex = new THREE.Vector3(0, 0, 0); | |||||
| //geometry.vertices.push(vertex); | |||||
| //var nodes = new THREE.Points(geometry, materials.node); | |||||
| // Add all the edges | |||||
| //var edges = new THREE.Object3D(); | |||||
| //edges.add(makeEdge({ | |||||
| //"start": [0, 0, 0], | |||||
| //"end": [1, 1, 1] | |||||
| //})); | |||||
| // Construct and return | |||||
| //var graph = new THREE.Object3D(); | |||||
| //graph.add(nodes); | |||||
| //graph.add(edges); | |||||
| //return graph; | |||||
| //} | |||||