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@@ -1,69 +1,52 @@ |
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var colors = ["red", "green", "yellow", "blue", "pink", "orange", "purple"]; |
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var ws; |
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define(["three", "anders_briegel", "websocket"], function(three, websocket) { |
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return { |
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function connectToServer() { |
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ws = new WebSocket("ws://localhost:5000"); |
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ws.onopen = function() |
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{ |
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message.innerHTML = "Connected to server."; |
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message.className = "visible"; |
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}; |
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colors: ["red", "green", "yellow", "blue", "pink", "orange", "purple"], |
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ws.onerror = function(err) |
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{ |
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message.innerHTML = "Could not connect to server."; |
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message.className = "visible"; |
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}; |
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ws.onmessage = function (evt) |
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{ |
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console.log("Received update"); |
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var new_state = JSON.parse(evt.data); |
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vops = new_state.vops; |
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ngbh = new_state.ngbh; |
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meta = new_state.meta; |
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updateScene(); |
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}; |
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ws.onclose = function() |
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{ |
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message.innerHTML = "Connection to server lost. <a href='#' onclick='javascript:connect_to_server()'>Reconnect</a>."; |
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message.className = "visible"; |
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}; |
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} |
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hookEvents: function() { |
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websocket.connect(this.update); |
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}, |
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update : function(json){ |
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anders_briegel.vops = json.vops; |
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anders_briegel.ngbh = json.ngbh; |
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anders_briegel.meta = json.meta; |
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this.updateScene(); |
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}, |
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function updateScene() { |
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var oldState = scene.getObjectByName("graphstate"); |
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scene.remove(oldState); |
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oldState = null; |
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var geometry = new THREE.Geometry(); |
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for (var i in abj.vops) { |
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var vop = abj.vops[i]; |
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var pos = abj.meta[i].position; |
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var vertex = new THREE.Vector3(pos.x, pos.y, pos.z); |
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geometry.vertices.push(vertex); |
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geometry.colors[i] = new THREE.Color(colors[abj.vops[i] % colors.length]); |
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} |
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updateScene: function() { |
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var oldState = scene.getObjectByName("graphstate"); |
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scene.remove(oldState); |
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oldState = null; |
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var edges = new THREE.Object3D(); |
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var my_edges = abj.edgelist(); |
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for (i=0; i < my_edges.length; ++i) { |
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var edge = my_edges[i]; |
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var start = abj.meta[edge[0]].position; |
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var startpos = new THREE.Vector3(start[0], start[1], start[2]); |
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var end = abj.meta[edge[1]].position; |
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var endpos = new THREE.Vector3(end[0], end[1], end[2]); |
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var newEdge = makeCurve(startpos, endpos); |
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edges.add(newEdge); |
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} |
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var geometry = new THREE.Geometry(); |
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for (var i in abj.vops) { |
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var vop = abj.vops[i]; |
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var pos = abj.meta[i].position; |
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var vertex = new THREE.Vector3(pos.x, pos.y, pos.z); |
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geometry.vertices.push(vertex); |
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geometry.colors[i] = new THREE.Color(colors[abj.vops[i] % colors.length]); |
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} |
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var particles = new THREE.Points(geometry, materials.qubit); |
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var newState = new THREE.Object3D(); |
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newState.name = "graphstate"; |
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newState.add(particles); |
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newState.add(edges); |
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scene.add(newState); |
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render(); |
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} |
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var edges = new THREE.Object3D(); |
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var my_edges = abj.edgelist(); |
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for (i = 0; i < my_edges.length; ++i) { |
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var edge = my_edges[i]; |
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var start = abj.meta[edge[0]].position; |
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var startpos = new THREE.Vector3(start[0], start[1], start[2]); |
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var end = abj.meta[edge[1]].position; |
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var endpos = new THREE.Vector3(end[0], end[1], end[2]); |
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var newEdge = makeCurve(startpos, endpos); |
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edges.add(newEdge); |
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} |
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var particles = new THREE.Points(geometry, materials.qubit); |
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var newState = new THREE.Object3D(); |
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newState.name = "graphstate"; |
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newState.add(particles); |
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newState.add(edges); |
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scene.add(newState); |
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render(); |
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} |
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}; |
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}); |