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Fucking javascript bastard :gun:

master
Pete Shadbolt před 8 roky
rodič
revize
44d3513b7f
3 změnil soubory, kde provedl 54 přidání a 112 odebrání
  1. +46
    -63
      static/scripts/graph.js
  2. +8
    -15
      static/scripts/main.js
  3. +0
    -34
      static/scripts/websocket_interface.js

+ 46
- 63
static/scripts/graph.js Zobrazit soubor

@@ -1,69 +1,52 @@
var colors = ["red", "green", "yellow", "blue", "pink", "orange", "purple"];
var ws;
define(["three", "anders_briegel", "websocket"], function(three, websocket) {
return {

function connectToServer() {
ws = new WebSocket("ws://localhost:5000");
ws.onopen = function()
{
message.innerHTML = "Connected to server.";
message.className = "visible";
};
colors: ["red", "green", "yellow", "blue", "pink", "orange", "purple"],

ws.onerror = function(err)
{
message.innerHTML = "Could not connect to server.";
message.className = "visible";
};
ws.onmessage = function (evt)
{
console.log("Received update");
var new_state = JSON.parse(evt.data);
vops = new_state.vops;
ngbh = new_state.ngbh;
meta = new_state.meta;
updateScene();
};
ws.onclose = function()
{
message.innerHTML = "Connection to server lost. <a href='#' onclick='javascript:connect_to_server()'>Reconnect</a>.";
message.className = "visible";
};
}
hookEvents: function() {
websocket.connect(this.update);
},

update : function(json){
anders_briegel.vops = json.vops;
anders_briegel.ngbh = json.ngbh;
anders_briegel.meta = json.meta;
this.updateScene();
},

function updateScene() {
var oldState = scene.getObjectByName("graphstate");
scene.remove(oldState);
oldState = null;
var geometry = new THREE.Geometry();
for (var i in abj.vops) {
var vop = abj.vops[i];
var pos = abj.meta[i].position;
var vertex = new THREE.Vector3(pos.x, pos.y, pos.z);
geometry.vertices.push(vertex);
geometry.colors[i] = new THREE.Color(colors[abj.vops[i] % colors.length]);
}
updateScene: function() {
var oldState = scene.getObjectByName("graphstate");
scene.remove(oldState);
oldState = null;

var edges = new THREE.Object3D();
var my_edges = abj.edgelist();
for (i=0; i < my_edges.length; ++i) {
var edge = my_edges[i];
var start = abj.meta[edge[0]].position;
var startpos = new THREE.Vector3(start[0], start[1], start[2]);
var end = abj.meta[edge[1]].position;
var endpos = new THREE.Vector3(end[0], end[1], end[2]);
var newEdge = makeCurve(startpos, endpos);
edges.add(newEdge);
}
var geometry = new THREE.Geometry();
for (var i in abj.vops) {
var vop = abj.vops[i];
var pos = abj.meta[i].position;
var vertex = new THREE.Vector3(pos.x, pos.y, pos.z);
geometry.vertices.push(vertex);
geometry.colors[i] = new THREE.Color(colors[abj.vops[i] % colors.length]);
}

var particles = new THREE.Points(geometry, materials.qubit);
var newState = new THREE.Object3D();
newState.name = "graphstate";
newState.add(particles);
newState.add(edges);
scene.add(newState);
render();
}
var edges = new THREE.Object3D();
var my_edges = abj.edgelist();
for (i = 0; i < my_edges.length; ++i) {
var edge = my_edges[i];
var start = abj.meta[edge[0]].position;
var startpos = new THREE.Vector3(start[0], start[1], start[2]);
var end = abj.meta[edge[1]].position;
var endpos = new THREE.Vector3(end[0], end[1], end[2]);
var newEdge = makeCurve(startpos, endpos);
edges.add(newEdge);
}

var particles = new THREE.Points(geometry, materials.qubit);
var newState = new THREE.Object3D();
newState.name = "graphstate";
newState.add(particles);
newState.add(edges);
scene.add(newState);
render();
}
};
});

+ 8
- 15
static/scripts/main.js Zobrazit soubor

@@ -1,11 +1,7 @@
// Import modules
requirejs(["anders_briegel"]);
requirejs(["anders_briegel", "three", "orbitcontrols", "graph"], init);
var controls, renderer, raycaster, scene, selection, camera;

// Run on startup
window.onload = init;


// Clear the whole scene
function makeScene() {
var myScene = new THREE.Scene();
@@ -32,21 +28,14 @@ function onWindowResize(evt) {
render();
}


// Called on startup
function init() {
function constructDisplay(){
// Renderer
renderer = new THREE.WebGLRenderer({
"antialias": true
});
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xffffff, 1);
document.querySelector("body").appendChild(renderer.domElement);
window.addEventListener("resize", onWindowResize, false);

// Time to load the materials
loadMaterials();

// Camera, controls, raycaster
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.3, 1000);
controls = new THREE.OrbitControls(camera);
@@ -54,8 +43,12 @@ function init() {
controls.rotateSpeed = 0.2;
camera.position.set(0, 0, 20);
controls.addEventListener("change", render);
}


// Run
// Called on startup
function init() {
constructDisplay();
scene = makeScene();
connectToServer();
render();


+ 0
- 34
static/scripts/websocket_interface.js Zobrazit soubor

@@ -1,34 +0,0 @@
var ws;

function connect_to_server() {
ws = new WebSocket("ws://localhost:5000");
ws.onopen = function()
{
message.innerHTML = "Connected to server.";
message.className = "visible";
};

ws.onerror = function(err)
{
message.innerHTML = "Could not connect to server.";
message.className = "visible";
};
ws.onmessage = function (evt)
{
console.log("Received update");
var new_state = JSON.parse(evt.data);
vops = new_state.vops;
ngbh = new_state.ngbh;
meta = new_state.meta;
updateScene();
};
ws.onclose = function()
{
message.innerHTML = "Connection to server lost. <a href='#' onclick='javascript:connect_to_server()'>Reconnect</a>.";
message.className = "visible";
};
}



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