Anders and Briegel in Python
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

editor.js 2.9KB

il y a 8 ans
il y a 8 ans
il y a 8 ans
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899
  1. var editor = {};
  2. var pi2 = Math.PI / 2;
  3. editor.nearest = undefined;
  4. editor.orientations = [
  5. new THREE.Matrix4(),
  6. new THREE.Matrix4(),
  7. new THREE.Matrix4()
  8. ];
  9. editor.orientation = 0;
  10. editor.orientations[1].makeRotationX(pi2);
  11. editor.orientations[2].makeRotationX(pi2);
  12. editor.orientations[2].makeRotationZ(pi2);
  13. editor.onFreeMove = function() {
  14. var n = editor.nearestNode(mouse.ray);
  15. if (editor.nearest !== n) {
  16. editor.nearest = n;
  17. if (n) {
  18. gui.nodeMessage("Node " + n + " (VOP:" + abj.vops[n] + ")" +
  19. "<br/>" + "Click to edit neighbourhood");
  20. } else {
  21. gui.hideNodeMessage();
  22. }
  23. }
  24. };
  25. editor.onClick = function() {
  26. var n = editor.nearestNode(mouse.ray);
  27. if (n) {
  28. var p = abj.meta[n].position;
  29. editor.grid.position.set(p.x, p.y, p.z);
  30. gui.controls.target.set(p.x, p.y, p.z);
  31. gui.hideNodeMessage();
  32. editor.nearest = undefined;
  33. gui.serverMessage("Selected node " + n + "");
  34. } else {
  35. //TODO: ghastly
  36. var intersection = mouse.ray.intersectPlane(editor.plane);
  37. intersection.x = Math.round(intersection.x, 0);
  38. intersection.y = Math.round(intersection.y, 0);
  39. intersection.z = Math.round(intersection.z, 0);
  40. var newNode = abj.order();
  41. abj.add_node(newNode, {
  42. position: intersection
  43. });
  44. editor.grid.position.set(intersection.x, intersection.y, intersection.z);
  45. gui.controls.target.set(intersection.x, intersection.y, intersection.z);
  46. graph.update();
  47. gui.serverMessage("Created node " + newNode + " at ");
  48. }
  49. };
  50. editor.prepare = function() {
  51. mouse.onFreeMove = editor.onFreeMove;
  52. mouse.onClick = editor.onClick;
  53. document.addEventListener("keydown", editor.onKey, false);
  54. editor.makeGrid();
  55. };
  56. editor.onKey = function(evt) {
  57. if (evt.keyCode == 32) {
  58. editor.grid.rotation.x += Math.PI / 2;
  59. editor.orientation = (editor.orientation+1) % 3;
  60. console.log(editor.orientation);
  61. var m = editor.orientations[editor.orientation];
  62. editor.plane.applyMatrix4(m);
  63. console.log(m);
  64. editor.grid.matrix = m;
  65. gui.render();
  66. gui.serverMessage("Rotated into the XY plane or whatever");
  67. }
  68. };
  69. editor.makeGrid = function() {
  70. editor.grid = new THREE.GridHelper(10, 1);
  71. editor.grid.rotation.x = Math.PI / 2;
  72. editor.grid.setColors(0xbbbbbb, 0xeeeeee);
  73. editor.grid.matrixAutoUpdate = false;
  74. editor.plane = new THREE.Plane(new THREE.Vector3(0, 0, 1), 0);
  75. gui.scene.add(editor.grid);
  76. };
  77. editor.update = function(){
  78. };
  79. // Gets a reference to the node nearest to the mouse cursor
  80. // TODO: get rid of meta{}
  81. editor.nearestNode = function(ray) {
  82. for (var j in abj.meta) {
  83. if (ray.distanceSqToPoint(abj.meta[j].position) < 0.03) {
  84. return j;
  85. }
  86. }
  87. return undefined;
  88. };