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@@ -1,6 +1,5 @@ |
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var editor = {}; |
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editor.nearest = undefined; |
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editor.gimbalVertices = []; |
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editor.onFreeMove = function() { |
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var n = editor.nearestNode(mouse.ray); |
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@@ -17,55 +16,62 @@ editor.onFreeMove = function() { |
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editor.onClick = function() { |
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var n = editor.nearestNode(mouse.ray); |
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//if (n.type=="node") { |
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if (n){ |
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var p = abj.meta[n].position; |
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editor.gimbal.position.set(p.x, p.y, p.z); |
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editor.grid.position.set(p.x, p.y, p.z); |
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gui.controls.target.set(p.x, p.y, p.z); |
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gui.hideNodeMessage(); |
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editor.nearest = undefined; |
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gui.render(); |
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//} |
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gui.serverMessage("Selected node " + n + ""); |
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} else { |
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//TODO: ghastly |
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var intersection = mouse.ray.intersectPlane(editor.plane); |
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intersection.x = Math.round(intersection.x, 0); |
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intersection.y = Math.round(intersection.y, 0); |
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intersection.z = Math.round(intersection.z, 0); |
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var newNode = abj.order(); |
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abj.add_node(newNode, {position:intersection}); |
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editor.grid.position.set(intersection.x, intersection.y, intersection.z); |
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gui.controls.target.set(intersection.x, intersection.y, intersection.z); |
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graph.update(); |
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gui.serverMessage("Created node " + newNode + " at "); |
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} |
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}; |
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editor.prepare = function() { |
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mouse.onFreeMove = editor.onFreeMove; |
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mouse.onClick = editor.onClick; |
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editor.makeGimbal(); |
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document.addEventListener("keydown", editor.onKey, false); |
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editor.makeGrid(); |
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}; |
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// Gets a reference to the node nearest to the mouse cursor |
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editor.nearestNode = function(ray) { |
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for (var i=0; i < editor.gimbalVertices.length; ++i) { |
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if (ray.distanceSqToPoint(editor.gimbalVertices[i]) < 0.03) { |
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//return {type: "gimbal", node: i}; |
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} |
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editor.onKey = function(evt){ |
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if (evt.keyCode==32){ |
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editor.grid.rotation.x += Math.PI/2; |
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var m = new THREE.Matrix4(); |
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m.makeRotationX(Math.PI/2); |
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editor.plane.applyMatrix4(m); |
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gui.render(); |
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gui.serverMessage("Rotated into the XY plane or whatever"); |
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} |
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}; |
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editor.makeGrid = function() { |
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editor.grid = new THREE.GridHelper(10, 1); |
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editor.grid.rotation.x = Math.PI / 2; |
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editor.grid.setColors(0xbbbbbb, 0xeeeeee); |
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editor.plane = new THREE.Plane(new THREE.Vector3(0, 0, 1), 0); |
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gui.scene.add(editor.grid); |
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} |
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// Gets a reference to the node nearest to the mouse cursor |
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// TODO: get rid of meta{} |
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editor.nearestNode = function(ray) { |
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for (var j in abj.meta) { |
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if (ray.distanceSqToPoint(abj.meta[j].position) < 0.03) { |
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//return {type: "node", node: i}; |
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return j; |
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} |
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} |
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return undefined; |
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}; |
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editor.makeGimbal = function(center) { |
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editor.gimbal = new THREE.Object3D(); |
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var pointGeometry = new THREE.Geometry(); |
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pointGeometry.vertices = [ |
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new THREE.Vector3(1, 0, 0), |
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new THREE.Vector3(0, 1, 0), |
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new THREE.Vector3(0, 0, 1), |
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new THREE.Vector3(-1, 0, 0), |
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new THREE.Vector3(0, -1, 0), |
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new THREE.Vector3(0, 0, -1) |
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]; |
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editor.gimbalVertices = pointGeometry.vertices; |
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var tips = new THREE.Points(pointGeometry, materials.tip); |
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editor.gimbal.add(tips); |
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gui.scene.add(editor.gimbal); |
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}; |
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