Anders and Briegel in Python
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editor.js 4.3KB

hace 8 años
hace 8 años
hace 8 años
hace 8 años
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  1. var editor = {};
  2. var pi2 = Math.PI / 2;
  3. editor.selection = undefined;
  4. editor.mouseOver = undefined;
  5. editor.orientations = [
  6. new THREE.Euler(pi2, 0, 0),
  7. new THREE.Euler(0, 0, 0),
  8. new THREE.Euler(pi2, 0, pi2),
  9. ];
  10. editor.onFreeMove = function() {
  11. var found = editor.findNodeOnRay(mouse.ray);
  12. if (editor.mouseOver !== found) {
  13. editor.mouseOver = found;
  14. if (found) {
  15. gui.nodeMessage("Node " + found + " (VOP:" + abj.node[found].vop + ")");
  16. } else {
  17. gui.hideNodeMessage();
  18. }
  19. }
  20. };
  21. editor.focus = function(node) {
  22. editor.grid.position.copy(abj.node[node].position);
  23. gui.controls.target.copy(abj.node[node].position);
  24. gui.hideNodeMessage();
  25. editor.selection = node;
  26. gui.serverMessage("Selected node " + node + ".");
  27. node_name.innerHTML = "Node " + node;
  28. node_data.className = "visible";
  29. node_vop.innerHTML = "VOP: " + abj.node[node].vop;
  30. };
  31. editor.addQubitAtPoint = function(point) {
  32. if (point === null) {
  33. return;
  34. }
  35. point.round();
  36. // Check for clashes
  37. for (var node in abj.node) {
  38. var delta = new THREE.Vector3();
  39. delta.subVectors(abj.node[node].position, point);
  40. if (delta.length()<0.1){ return; }
  41. }
  42. // TODO: This SUCKS
  43. var new_node = point.x + "." + point.y + "." + point.z;
  44. abj.add_node(new_node, { position: point, vop:0 });
  45. editor.focus(new_node);
  46. graph.update();
  47. gui.serverMessage("Created node " + new_node +".");
  48. };
  49. editor.onClick = function() {
  50. var found = editor.findNodeOnRay(mouse.ray);
  51. if (found) {
  52. editor.focus(found);
  53. } else {
  54. var intersection = mouse.ray.intersectPlane(editor.plane);
  55. if (intersection !== null) {
  56. editor.addQubitAtPoint(intersection);
  57. }
  58. }
  59. };
  60. editor.onShiftClick = function() {
  61. var found = editor.findNodeOnRay(mouse.ray);
  62. if (found === undefined){ return; }
  63. if (editor.selection === undefined){ return; }
  64. if (found === editor.selection){ return; }
  65. abj.act_cz(found, editor.selection);
  66. editor.focus(found);
  67. gui.serverMessage("Acted CZ between " + found + " & " + editor.selection + ".");
  68. graph.update();
  69. };
  70. editor.onCtrlClick = function() {
  71. var found = editor.findNodeOnRay(mouse.ray);
  72. if (found === undefined){ return; }
  73. if (editor.selection === undefined){ return; }
  74. editor.focus(found);
  75. abj.act_hadamard(found);
  76. gui.serverMessage("Acted H on node " + found + ".");
  77. graph.update();
  78. };
  79. editor.prepare = function() {
  80. mouse.onFreeMove = editor.onFreeMove;
  81. mouse.onClick = editor.onClick;
  82. mouse.onShiftClick = editor.onShiftClick;
  83. mouse.onCtrlClick = editor.onCtrlClick;
  84. document.addEventListener("keydown", editor.onKey, false);
  85. editor.makeGrid();
  86. };
  87. editor.onKey = function(evt) {
  88. if (evt.keyCode === 32) {
  89. editor.setOrientation((editor.orientation + 1) % 3);
  90. }
  91. if (evt.keyCode === 46 || evt.keyCode === 68) {
  92. editor.deleteNode();
  93. }
  94. };
  95. editor.setOrientation = function(orientation) {
  96. editor.orientation = orientation;
  97. var rotation = editor.orientations[orientation];
  98. var normal = new THREE.Vector3(0, 1, 0);
  99. normal.applyEuler(rotation);
  100. editor.grid.rotation.copy(rotation);
  101. editor.plane = new THREE.Plane();
  102. editor.plane.setFromNormalAndCoplanarPoint(normal, editor.grid.position);
  103. gui.render();
  104. };
  105. editor.makeGrid = function() {
  106. editor.grid = new THREE.GridHelper(10, 1);
  107. editor.grid.setColors(0xbbbbbb, 0xeeeeee);
  108. editor.setOrientation(0);
  109. gui.scene.add(editor.grid);
  110. };
  111. editor.update = function() {};
  112. // Gets a reference to the node nearest to the mouse cursor
  113. editor.findNodeOnRay = function(ray) {
  114. for (var n in abj.node) {
  115. if (ray.distanceSqToPoint(abj.node[n].position) < 0.012) {
  116. return n;
  117. }
  118. }
  119. return undefined;
  120. };
  121. editor.deleteNode = function() {
  122. if (editor.selection === undefined){ return; }
  123. abj.del_node(editor.selection);
  124. graph.update();
  125. gui.serverMessage("Deleted node " + editor.selection + ".");
  126. editor.selection = undefined;
  127. node_data.className = "hidden";
  128. };
  129. editor.localComplementation = function() {
  130. if (editor.selection === undefined){ return; }
  131. abj.local_complementation(editor.selection);
  132. graph.update();
  133. gui.serverMessage("Inverted neighbourhood of " + editor.selection + ".");
  134. };