// SVNVimStart s = Server.local; s.waitForBoot { var module, msg, modules; // Connect to OSC thisProcess.openUDPPort(5005); n = NetAddr.new("0.0.0.0", 5005); o = OSCFunc({ arg msg, time, addr, recvPort; [msg, time, addr, recvPort].postln; }, '/radio', n); // Create the synth definition and load it module = SynthDef.new(\module, { arg hue, saturation, value, pan, gain, octave; var oscillator, noise, filter, panner, mixer, frequency, qfactor, noise_level, osc_level, lagtime; // Calculate some parameters lagtime = 0.5; frequency = Lag.kr(200 + 300*hue, lagtime) * (2**octave); qfactor = Lag.kr((1 - saturation)**4, lagtime); osc_level = Lag.kr(saturation, lagtime); noise_level = Lag.kr(1 - osc_level, lagtime); // Generate some sounds // noise = WhiteNoise.ar(1); noise = Crackle.ar(1.99, 1.0); filter = BPF.ar(noise, frequency, qfactor) * noise_level; //oscillator = SinOsc.ar(frequency) * osc_level; oscillator = DPW3Tri.ar(frequency) * osc_level; mixer = Mix.ar([filter, oscillator]); panner = LinPan2.ar(mixer, pan, 10*HPF.kr(value, 10**(1-octave*2))**2); Out.ar(0, panner); }); module.load(s); s.sync; // Create multiple sound generators modules = Array.fill(12, { arg index; var pan, octave; pan = ((index % 4) - 1.5)/1.5; octave = (index / 4).floor; "% %\n".postf(pan, octave); Synth.new(\module, [\hue, 0.5, \saturation, 0.1, \value, 0.5, pan, 0.5, \gain, 0.9, \octave, octave] ) } ); // Hook up OSC f = { |msg, time, addr| if(msg[0] == '/radio') { if(msg[1]