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Panning works

tags/kitchen
Pete Shadbolt 3 vuotta sitten
vanhempi
commit
c28121c928
1 muutettua tiedostoa jossa 37 lisäystä ja 14 poistoa
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    -14
      dev.scd

+ 37
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dev.scd Näytä tiedosto

@@ -4,20 +4,43 @@ s.waitForBoot {

// Create the synth definition and load it
module = SynthDef.new("module", {
var noise, crackle, mixer, oscillator, filtered_noise, tone, frequency, noise_level, qfactor, osc_level;

tone = MouseX.kr(1, 0);
frequency = MouseY.kr(200, 2000);
qfactor = (tone)**4;
osc_level = 1 - tone;
noise_level = 1 - tone;

oscillator = SinOsc.ar(frequency) * osc_level;
crackle = Crackle.ar(tone + 1, 0.5);
noise = WhiteNoise.ar(1);
filtered_noise = BPF.ar(noise, frequency, qfactor) * noise_level;
mixer = Mix.ar([crackle, filtered_noise]);
Out.ar(0, mixer);
var x;
var frequency, qfactor, fm_amount, detune, distortion, oscillator_level, subosc_level, noise_level, noise_tone;
var detune_max = 3;
var noise, crackle, mnoise, fnoise, rootosc, fmosc, subosc, msin, dsin, mixer, panner;

// Setup some parameters
x = MouseY.kr(0, 1);
frequency = 1000;
qfactor = ((0 -x) * 10).exp;
detune = (1 - x) * detune_max;
fm_amount = 1 - x;
distortion = (1 - x)**2;
subosc_level = 1 - (x-0.5)**2;
oscillator_level = x**4;
noise_level = 0.1 * (1 - (x - 0.5)**2);
noise_tone = 1 - x;

// Build and connect noise modules
noise = WhiteNoise.ar(noise_level);
crackle = Crackle.ar(noise_tone + 1, 0.5);
mnoise = Mix.ar([crackle]) * (1-x);
fnoise = BPF.ar(mnoise, frequency, qfactor);

// Build and connect sinusoid modules
fmosc = SinOsc.ar(frequency * 0.3);
rootosc = SinOsc.ar(frequency + fmosc) * oscillator_level;
subosc = SinOsc.ar(frequency/16).cubed * subosc_level;

// Mix the sines together
msin = Mix.ar([subosc]);

// Distort the sines
dsin = msin;

mixer = Mix.ar([dsin, fnoise]);
panner = LinPan2.ar(mixer, MouseX.kr(-1, 1), 1);
Out.ar(0, panner);
});

module.load(s);


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