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Now using LiSa throughout

master
Pete Shadbolt 10 年之前
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b4e82cc2ac
共有 4 個檔案被更改,包括 74 行新增85 行删除
  1. +31
    -55
      main.ck
  2. +22
    -8
      main.py
  3. +1
    -0
      run.sh
  4. +20
    -22
      scratch.ck

+ 31
- 55
main.ck 查看文件

@@ -6,11 +6,8 @@ adc => LiSa sample => mixer; // Sampler

//Times
10::second => sample.duration;
0::second => sample.recPos;
1::second => sample.playPos => sample.loopEnd => sample.loopEndRec;

// Start recording and playing in a loop
1 => sample.loop => sample.record => sample.play;
0::second => sample.recPos => sample.playPos;
1::second => sample.loopEnd => sample.loopEndRec;

// Levels
//0 => adc.gain;
@@ -18,60 +15,39 @@ adc => LiSa sample => mixer; // Sampler
.5 => sample.gain;
.5 => adcThru.gain;

// OSC listener class
class OSCListener {
fun void run(int port, string address) {
OscRecv recv; port => recv.port; recv.listen();
recv.event(address) @=> OscEvent oe;
while (true) { oe => now; while (oe.nextMsg() != 0) { this.handle(oe); } }
me.yield();
}
fun void handle(OscEvent oe){};
}
// Start recording and playing in a loop
1 => sample.loop => sample.record => sample.play;

// define child class Y
class InputListener extends OSCListener {
fun void handle(OscEvent oe){
oe.getFloat() => adc.gain;
oe.getFloat() => adcThru.gain;
<<< "Edit input" >>>;
}
// Listen to OSC messages
OscIn oin; 9000 => oin.port;
oin.listenAll();
OscMsg msg;

// Event loop
while (true) {
oin => now;
while (oin.recv(msg)) {
<<<msg.address>>>;
if (msg.address=="/input")
controlInput(msg);
else if(msg.address=="/delay")
controlDelay(msg);
else if(msg.address=="/channel")
controlChannel(msg);
}
}

// define child class Y
class DelayListener extends OSCListener
{
fun void handle(OscEvent oe){
//TODO: this doesn't work
// oe.getFloat()::second => sample.recPos => sample.loopEnd => sample.loopEndRec;
//oe.getFloat()::second => sample.playPos => sample.loopEnd => sample.loopEndRec;
oe.getFloat();
oe.getFloat() => sample.feedback;
<<< "Edit delay" >>>;
}
fun void controlInput(OscMsg msg){
msg.getFloat(0) => adc.gain;
msg.getFloat(1) => adcThru.gain;
}

// define child class Y
class ChannelListener extends OSCListener
{
fun void handle(OscEvent oe){
oe.getInt() => int channel;
oe.getFloat();
oe.getFloat();
<<< "Edit channel" >>>;
}
fun void controlDelay(OscMsg msg){
msg.getFloat(0)::second => sample.loopEnd => sample.loopEndRec;
msg.getFloat(1) => sample.feedback;
}


InputListener il;
DelayListener dl;
ChannelListener cl;
spork ~ il.run(9000, "/input, f, f");
spork ~ dl.run(9000, "/delay, f, f");
spork ~ cl.run(9000, "/channel, i, f, f");

// Loop forever
while(true) { 1::second => now; }



fun void controlChannel(OscMsg msg){
msg.getInt(0) => int channel;
msg.getFloat(1) => sample.gain;
}

+ 22
- 8
main.py 查看文件

@@ -12,7 +12,8 @@ class OSCSlider(wx.Panel):
self.slider=wx.Slider(self, value=default_value*100, minValue=min_value*100, maxValue=max_value*100)
sizer.Add(self.slider, 1, wx.EXPAND)
self.SetSizerAndFit(sizer)
self.Bind=self.Bind
self.Bind=self.slider.Bind
self.GetValue=self.slider.GetValue


class CommsPanel(wx.Panel):
@@ -62,6 +63,7 @@ class InputPanel(wx.Panel):
self.gain.Bind(wx.EVT_SCROLL, self.update)
self.thru.Bind(wx.EVT_SCROLL, self.update)
self.mute.Bind(wx.EVT_TOGGLEBUTTON, self.update)

self.update()

def update(self, evt=None):
@@ -91,6 +93,9 @@ class DelayPanel(wx.Panel):
self.feedback=OSCSlider(self, "Feedback", default_value=.99)
sizer.Add(self.feedback, 0, wx.EXPAND|wx.ALL, 5)

self.metronome=wx.ToggleButton(self, 0, "Metronome")
sizer.Add(self.metronome, 0, wx.EXPAND|wx.ALL, 5)

self.SetSizerAndFit(sizer)
self.delayTime.Bind(wx.EVT_SCROLL, self.update)
self.feedback.Bind(wx.EVT_SCROLL, self.update)
@@ -116,10 +121,8 @@ class Channel(wx.Panel):
font = label.GetFont(); font.SetWeight(wx.BOLD); label.SetFont(font)
sizer.Add(label, 0, wx.TOP|wx.BOTTOM|wx.RIGHT, 5)

self.gain = OSCSlider(self, "Gain", default_value=0, align=False)
self.gain = OSCSlider(self, "Gain", default_value=1, max_value=1.3, align=False)
sizer.Add(self.gain, 0, wx.ALL|wx.EXPAND, 3)
self.pan = OSCSlider(self, "Pan", min_value=-1, max_value=1, default_value=0, align=False)
sizer.Add(self.pan, 0, wx.ALL|wx.EXPAND, 3)
self.record = wx.ToggleButton(self, 1, "Arm")
sizer.Add(self.record, 0, wx.ALL|wx.EXPAND if index==0 else wx.ALL|wx.EXPAND, 3)

@@ -130,12 +133,17 @@ class Channel(wx.Panel):
self.SetSizerAndFit(sizer)

self.gain.Bind(wx.EVT_SCROLL, self.update)
self.pan.Bind(wx.EVT_SCROLL, self.update)
self.mute.Bind(wx.EVT_TOGGLEBUTTON, self.update)
self.update()

def update(self, evt):
def update(self, evt=None):
print "Channel %d: send gain, pan, mute" % self.index

gain=self.gain.GetValue()/100.
if self.mute.GetValue(): gain=0.0;
try:
sendOSCMsg("/channel", [self.index, gain])
except OSCClientError:
pass


class Mixer(wx.Panel):
@@ -151,6 +159,7 @@ class Mixer(wx.Panel):
c.record.Bind(wx.EVT_TOGGLEBUTTON, self.switch_record)
c.record.index=i
c.clear.Bind(wx.EVT_BUTTON, self.clear_channel)
c.clear.index=i
self.channels.append(c)
sizer.Add(c, 1, wx.EXPAND)

@@ -163,10 +172,15 @@ class Mixer(wx.Panel):
for i, c in enumerate(self.channels):
c.record.SetValue(0)
self.channels[index].record.SetValue(value)
if value:
print "Record on channel %d" % index
else:
print "Stop recording on all channels"

def clear_channel(self, evt):
""" Send OSC message to clear a channel """
pass
index = evt.GetEventObject().index
print "Clear channel %d" % index





+ 1
- 0
run.sh 查看文件

@@ -1,4 +1,5 @@
#!/bin/bash
#chuck --bufsize64 scratch.ck
chuck --bufsize64 main.ck &
python ./main.py
pkill -SIGINT chuck


+ 20
- 22
scratch.ck 查看文件

@@ -1,29 +1,27 @@
//signal chain; record a sine wave, play it back
adc => LiSa saveme => dac;
adc => dac; //monitor the input
0.5 => adc.gain;
// Effects chain
Gain mixer => dac; // Main mixer
adc => Gain adcThru => mixer; // Monitor the input
adc => LiSa sample => mixer; // Sampler
// TODO: turn off adcThru when recording

//alloc memory; required
2::second => saveme.duration;

//start recording input
1 => saveme.loop;
0::second => saveme.playPos;
2::second => saveme.recPos;
2::second => saveme.loopEnd;

// Start recording, wait one second, then start playing
1 => saveme.record;
1 => saveme.play;
1 => saveme.feedback;

while(true)
{
1::second => now;
}
//Times
10::second => sample.duration;
0::second => sample.recPos;
0::second => sample.playPos;
1::second => sample.loopEnd => sample.loopEndRec;

// Start recording and playing in a loop
1 => sample.loop => sample.record => sample.play;

// Levels
//0 => adc.gain;
1 => sample.feedback;
.5 => sample.gain;
.5 => adcThru.gain;

.5::second => now;
2::second => sample.loopEnd => sample.loopEndRec;



while(true) { 1::second => now; }

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