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@@ -1,15 +1,21 @@ |
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// Effects chain |
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Gain mixer => dac; // Main mixer |
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adc => Gain adcThru => mixer; // Monitor the input |
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adc => Gain feedback => DelayL delay => feedback; // Delay line |
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delay => Gain delaySend => mixer; // Connect delay to mixer |
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Gain mixer => dac; // Main mixer |
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adc => Gain adcThru => mixer; // Monitor the input |
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adc => LiSa sample => mixer; // Sampler |
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// TODO: turn off adcThru when recording |
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// Delay parameters |
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10::second => delay.max; |
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5::second => delay.delay; |
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0 => adc.gain; |
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1 => feedback.gain; |
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.5 => delaySend.gain; |
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//Times |
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10::second => sample.duration; |
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0::second => sample.recPos; |
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1::second => sample.playPos => sample.loopEnd => sample.loopEndRec; |
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// Start recording and playing in a loop |
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1 => sample.loop => sample.record => sample.play; |
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// Levels |
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//0 => adc.gain; |
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1 => sample.feedback; |
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.5 => sample.gain; |
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.5 => adcThru.gain; |
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// OSC listener class |
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@@ -36,8 +42,11 @@ class InputListener extends OSCListener { |
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class DelayListener extends OSCListener |
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{ |
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fun void handle(OscEvent oe){ |
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oe.getFloat()::second => delay.delay; |
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oe.getFloat() => feedback.gain; |
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//TODO: this doesn't work |
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// oe.getFloat()::second => sample.recPos => sample.loopEnd => sample.loopEndRec; |
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//oe.getFloat()::second => sample.playPos => sample.loopEnd => sample.loopEndRec; |
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oe.getFloat(); |
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oe.getFloat() => sample.feedback; |
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<<< "Edit delay" >>>; |
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} |
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} |
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