| @@ -0,0 +1,73 @@ | |||||
| """ | |||||
| Implements Verlet integration | |||||
| """ | |||||
| import pygame | |||||
| import numpy as np | |||||
| SIZE = (800, 800) | |||||
| CENTER = np.array(SIZE) / 2 | |||||
| WHITE = (255, 255, 255) | |||||
| DAMPING = 0.99 | |||||
| class Ball(object): | |||||
| def __init__(self, x, y, radius=5, mass=1, fixed=False): | |||||
| self.pos = np.array([x, y]) | |||||
| self.last_pos = np.array([x, y]) | |||||
| self.velocity = np.array([0., 0.]) | |||||
| self.radius = radius | |||||
| self.mass = mass | |||||
| self.fixed = fixed | |||||
| def render(self, screen): | |||||
| x, y = self.pos + CENTER | |||||
| pygame.draw.circle(screen, WHITE, [int(x), int(y)], self.radius, 4) | |||||
| def update(self): | |||||
| if self.fixed: | |||||
| return | |||||
| # Gravity | |||||
| #self.pos[1] += .05 | |||||
| # Bounce | |||||
| if self.pos[1] > 400: | |||||
| self.pos[1] = 400 | |||||
| self.last_pos[1] = 400 | |||||
| self.velocity[1] = -.5 * self.velocity[1] | |||||
| self.pos += self.velocity | |||||
| self.velocity = self.pos - self.last_pos | |||||
| self.velocity *= DAMPING | |||||
| self.last_pos = np.array(self.pos) | |||||
| class Spring(object): | |||||
| def __init__(self, a, b, length=None, k=0.3): | |||||
| self.a = a | |||||
| self.b = b | |||||
| self.k = k | |||||
| self.length = self.compute_length() if length is None else length | |||||
| print(self.length) | |||||
| def render(self, screen): | |||||
| x1, y1 = self.a.pos + CENTER | |||||
| x2, y2 = self.b.pos + CENTER | |||||
| pygame.draw.line(screen, WHITE, [x1, y1], [x2, y2]) | |||||
| def compute_length(self): | |||||
| x1, y1 = self.a.pos + CENTER | |||||
| x2, y2 = self.b.pos + CENTER | |||||
| return np.sqrt((x2 - x1)**2 + (y2 - y1)**2) | |||||
| def update(self): | |||||
| current_length = self.compute_length() | |||||
| delta = self.b.pos - self.a.pos | |||||
| delta /= current_length | |||||
| stretch = (current_length - self.length) / self.length | |||||
| self.a.velocity += stretch * delta * self.k | |||||
| self.b.velocity -= stretch * delta * self.k | |||||