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Working, job done

master
Pete Shadbolt il y a 6 ans
Parent
révision
648c993360
4 fichiers modifiés avec 22 ajouts et 8 suppressions
  1. +2
    -2
      README.md
  2. BIN
      demo.webm
  3. +17
    -2
      main.py
  4. +3
    -4
      verlet.py

+ 2
- 2
README.md Voir le fichier

@@ -1,3 +1,3 @@
# patrick_wheels
# Driven coupled parametric oscillators

Simulating Patrick's wheels
Settling a discussion from the pub.

BIN
demo.webm Voir le fichier


+ 17
- 2
main.py Voir le fichier

@@ -12,6 +12,8 @@ pygame.display.set_caption("Patrick")
running = True
clock = pygame.time.Clock()

data = []


def physics():
for ball in balls:
@@ -36,13 +38,22 @@ def boost():
norm = np.array([vector[1], -vector[0]])
balls[1].velocity += norm * .5

def modulate():
x = pygame.mouse.get_pos()[0]
fraction = x / SIZE[0]
springs[-1].k = fraction*3 + 0.05
springs[-2].k = fraction*3 + 0.05
pygame.draw.rect(screen, (30, 30, 30), (0, 0, x, SIZE[1]))


if __name__ == '__main__':
balls = [Ball(0., 0., fixed=True),
Ball(0., 100.),
Ball(20., 120.),
Ball(-20., 120.),
Ball(0., 80.)]
Ball(0., 80.),
Ball(40., 100.),
Ball(-40., 100.)]
springs = [
Spring(balls[0], balls[1], length=100, k=3),
Spring(balls[1], balls[2], k=5),
@@ -50,7 +61,9 @@ if __name__ == '__main__':
Spring(balls[2], balls[3], k=5),
Spring(balls[1], balls[4], k=5),
Spring(balls[2], balls[4], k=5),
Spring(balls[3], balls[4], k=5)
Spring(balls[3], balls[4], k=5),
Spring(balls[3], balls[5], k=.1, color=(255, 0, 0)),
Spring(balls[2], balls[6], k=.1, color=(255, 0, 0))
]

while running:
@@ -60,7 +73,9 @@ if __name__ == '__main__':

screen.fill((0, 0, 0))
physics()
physics()
boost()
modulate()
draw()

pygame.display.flip()


+ 3
- 4
verlet.py Voir le fichier

@@ -45,17 +45,18 @@ class Ball(object):


class Spring(object):
def __init__(self, a, b, length=None, k=0.3):
def __init__(self, a, b, length=None, k=0.3, color=WHITE):
self.a = a
self.b = b
self.k = k
self.length = self.compute_length() if length is None else length
self.color = color
print(self.length)

def render(self, screen):
x1, y1 = self.a.pos + CENTER
x2, y2 = self.b.pos + CENTER
pygame.draw.line(screen, WHITE, [x1, y1], [x2, y2])
pygame.draw.line(screen, self.color, [x1, y1], [x2, y2])

def compute_length(self):
x1, y1 = self.a.pos + CENTER
@@ -69,5 +70,3 @@ class Spring(object):
stretch = (current_length - self.length) / self.length
self.a.velocity += stretch * delta * self.k
self.b.velocity -= stretch * delta * self.k



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