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Add wheels

master
Pete Shadbolt 6 lat temu
rodzic
commit
02d02ce479
1 zmienionych plików z 59 dodań i 0 usunięć
  1. +59
    -0
      wheels.py

+ 59
- 0
wheels.py Wyświetl plik

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# Import the pygame library and initialise the game engine
import pygame
import numpy as np
pygame.init()

# Initialize Pygame
size = (800, 800)
CENTER = np.array(size) / 2
WHITE = (255, 255, 255)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Patrick")
running = True
clock = pygame.time.Clock()


class Ball(object):
def __init__(self, x, y, radius=10, mass=1):
self.pos = np.array([x, y])
self.radius = radius
self.mass = mass

def render(self, screen):
x, y = self.pos + CENTER
pygame.draw.circle(screen, WHITE, [int(x), int(y)], self.radius, 2)


class Spring(object):
def __init__(self, a, b, k=0.1):
self.a = a
self.b = b
self.k = k

def render(self, screen):
x1, y1 = self.a.pos + CENTER
x2, y2 = self.b.pos + CENTER
pygame.draw.line(screen, WHITE, [x1, y1], [x2, y2])


if __name__ == '__main__':
balls = [Ball(0, 0), Ball(100, 1)]
springs = [Spring(balls[0], balls[1])]

while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False

screen.fill((0, 0, 0))

for ball in balls:
ball.render(screen)

for spring in springs:
spring.render(screen)

pygame.display.flip()
clock.tick(60)

pygame.quit()

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