Anders and Briegel in Python
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  1. // IE9
  2. if (typeof console === "undefined") {
  3. var console = {
  4. log: function(logMsg) {}
  5. };
  6. }
  7. var controls, renderer, raycaster, scene, selection, camera;
  8. // Run on startup
  9. window.onload = init;
  10. // Clear the whole scene
  11. function makeScene() {
  12. var myScene = new THREE.Scene();
  13. var grid1 = makeGrid(10, 10, "lightgray");
  14. grid1.position.z = -5;
  15. myScene.add(grid1);
  16. var grid2 = makeGrid(10, 10, "lightgray");
  17. grid2.rotation.x = Math.PI/2;
  18. grid2.position.y = -5;
  19. myScene.add(grid2);
  20. var grid3 = makeGrid(10, 10, "lightgray");
  21. grid3.rotation.y = Math.PI/2;
  22. grid3.position.x = -5;
  23. myScene.add(grid3);
  24. return myScene;
  25. }
  26. // Render the current frame to the screen
  27. function render() {
  28. renderer.render(scene, camera);
  29. }
  30. // This is the main control loop
  31. function loopForever() {
  32. controls.update();
  33. requestAnimationFrame(loopForever);
  34. }
  35. // This just organises kickoff
  36. function startMainLoop() {
  37. scene = makeScene();
  38. controls.addEventListener("change", render);
  39. //poll();
  40. loopForever();
  41. }
  42. // Called on startup
  43. function init() {
  44. // Measure things, get references
  45. var width = window.innerWidth;
  46. var height = window.innerHeight;
  47. // Renderer
  48. renderer = new THREE.WebGLRenderer({"antialias":true});
  49. renderer.setSize(width, height);
  50. renderer.setClearColor(0xffffff, 1);
  51. document.querySelector("body").appendChild(renderer.domElement);
  52. // Time to load the materials
  53. loadMaterials();
  54. // Camera, controls, raycaster
  55. camera = new THREE.PerspectiveCamera(45, width / height, 0.3, 100);
  56. controls = new THREE.OrbitControls(camera);
  57. // Center the camera
  58. controls.center.set(0, 0, 0);
  59. controls.rotateSpeed = 0.2;
  60. camera.position.set(0, 0, 20);
  61. // Start polling
  62. //setInterval(poll, 1000);
  63. // Run
  64. startMainLoop();
  65. }