Anders and Briegel in Python
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  1. var editor = {};
  2. var pi2 = Math.PI / 2;
  3. editor.selection = undefined;
  4. editor.mouseOver = undefined;
  5. editor.orientations = [
  6. new THREE.Euler(pi2, 0, 0),
  7. new THREE.Euler(0, 0, 0),
  8. new THREE.Euler(pi2, 0, pi2),
  9. ];
  10. editor.onFreeMove = function() {
  11. var found = editor.findNodeOnRay(mouse.ray);
  12. if (editor.mouseOver !== found) {
  13. editor.mouseOver = found;
  14. if (found) {
  15. var n = abj.node[found];
  16. var s = "Node " + found + "<br/> ";
  17. for (var i in n) {
  18. if (i!="position"){
  19. s += i + ":" + n[i] + " ";
  20. }
  21. }
  22. s += "";
  23. gui.nodeMessage(s);
  24. } else {
  25. gui.hideNodeMessage();
  26. }
  27. }
  28. };
  29. editor.focus = function(node) {
  30. editor.grid.position.copy(abj.node[node].position);
  31. gui.controls.target.copy(abj.node[node].position);
  32. gui.hideNodeMessage();
  33. editor.selection = node;
  34. gui.serverMessage("Selected node " + node + ".");
  35. node_name.innerHTML = "Node " + node;
  36. node_data.className = "visible";
  37. node_vop.innerHTML = "VOP: " + abj.node[node].vop;
  38. };
  39. editor.addQubitAtPoint = function(point) {
  40. if (point === null) {
  41. return;
  42. }
  43. point.round();
  44. // Check for clashes
  45. for (var node in abj.node) {
  46. var delta = new THREE.Vector3();
  47. delta.subVectors(abj.node[node].position, point);
  48. if (delta.length()<0.1){ return; }
  49. }
  50. // TODO: This SUCKS
  51. var new_node = point.x + "." + point.y + "." + point.z;
  52. abj.add_node(new_node, { position: point, vop:0 });
  53. editor.focus(new_node);
  54. graph.update();
  55. gui.serverMessage("Created node " + new_node +".");
  56. };
  57. editor.onClick = function() {
  58. var found = editor.findNodeOnRay(mouse.ray);
  59. if (found) {
  60. editor.focus(found);
  61. } else {
  62. var intersection = mouse.ray.intersectPlane(editor.plane);
  63. if (intersection !== null) {
  64. editor.addQubitAtPoint(intersection);
  65. }
  66. }
  67. };
  68. editor.onShiftClick = function() {
  69. var found = editor.findNodeOnRay(mouse.ray);
  70. if (found === undefined){ return; }
  71. if (editor.selection === undefined){ return; }
  72. if (found === editor.selection){ return; }
  73. abj.act_cz(found, editor.selection);
  74. editor.focus(found);
  75. gui.serverMessage("Acted CZ between " + found + " & " + editor.selection + ".");
  76. graph.update();
  77. };
  78. editor.onCtrlClick = function() {
  79. var found = editor.findNodeOnRay(mouse.ray);
  80. if (found === undefined){ return; }
  81. if (editor.selection === undefined){ return; }
  82. editor.focus(found);
  83. abj.act_hadamard(found);
  84. gui.serverMessage("Acted H on node " + found + ".");
  85. graph.update();
  86. };
  87. editor.prepare = function() {
  88. mouse.onFreeMove = editor.onFreeMove;
  89. mouse.onClick = editor.onClick;
  90. mouse.onShiftClick = editor.onShiftClick;
  91. mouse.onCtrlClick = editor.onCtrlClick;
  92. document.addEventListener("keydown", editor.onKey, false);
  93. editor.makeGrid();
  94. };
  95. editor.onKey = function(evt) {
  96. if (evt.keyCode === 32) {
  97. editor.setOrientation((editor.orientation + 1) % 3);
  98. }
  99. if (evt.keyCode === 46 || evt.keyCode === 68) {
  100. editor.deleteNode();
  101. }
  102. };
  103. editor.setOrientation = function(orientation) {
  104. editor.orientation = orientation;
  105. var rotation = editor.orientations[orientation];
  106. var normal = new THREE.Vector3(0, 1, 0);
  107. normal.applyEuler(rotation);
  108. editor.grid.rotation.copy(rotation);
  109. editor.plane = new THREE.Plane();
  110. editor.plane.setFromNormalAndCoplanarPoint(normal, editor.grid.position);
  111. gui.render();
  112. };
  113. editor.makeGrid = function() {
  114. editor.grid = new THREE.GridHelper(10, 1);
  115. editor.grid.setColors(0xbbbbbb, 0xeeeeee);
  116. editor.setOrientation(0);
  117. gui.scene.add(editor.grid);
  118. };
  119. editor.update = function() {};
  120. // Gets a reference to the node nearest to the mouse cursor
  121. editor.findNodeOnRay = function(ray) {
  122. for (var n in abj.node) {
  123. if (ray.distanceSqToPoint(abj.node[n].position) < 0.012) {
  124. return n;
  125. }
  126. }
  127. return undefined;
  128. };
  129. editor.deleteNode = function() {
  130. if (editor.selection === undefined){ return; }
  131. abj.del_node(editor.selection);
  132. graph.update();
  133. gui.serverMessage("Deleted node " + editor.selection + ".");
  134. editor.selection = undefined;
  135. node_data.className = "hidden";
  136. };
  137. editor.localComplementation = function() {
  138. if (editor.selection === undefined){ return; }
  139. abj.local_complementation(editor.selection);
  140. graph.update();
  141. gui.serverMessage("Inverted neighbourhood of " + editor.selection + ".");
  142. };