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- var colors = ["red", "green", "yellow", "blue", "pink", "orange", "purple"];
-
- function updateScene() {
- var oldState = scene.getObjectByName("graphstate");
- scene.remove(oldState);
- oldState = null;
-
- var geometry = new THREE.Geometry();
- for (var i in abj.vops) {
- var vop = abj.vops[i];
- var pos = abj.meta[i].position;
- var vertex = new THREE.Vector3(pos.x, pos.y, pos.z);
- geometry.vertices.push(vertex);
- geometry.colors[i] = new THREE.Color(colors[abj.vops[i] % colors.length]);
- }
-
- var edges = new THREE.Object3D();
- var my_edges = abj.edgelist();
- for (i=0; i < my_edges.length; ++i) {
- var edge = my_edges[i];
- var start = abj.meta[edge[0]].position;
- var startpos = new THREE.Vector3(start[0], start[1], start[2]);
- var end = abj.meta[edge[1]].position;
- var endpos = new THREE.Vector3(end[0], end[1], end[2]);
- var newEdge = makeEdge(startpos, endpos);
- edges.add(newEdge);
- }
-
- var particles = new THREE.Points(geometry, materials.qubit);
- var newState = new THREE.Object3D();
- newState.name = "graphstate";
- newState.add(particles);
- newState.add(edges);
- scene.add(newState);
- render();
- }
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