function updateScene(state) { var oldState = scene.getObjectByName("graphstate"); scene.remove(oldState); oldState = null; var geometry = new THREE.Geometry(); //nodeGeometry.labels = []; //nodeGeometry.colors = []; for (var i in state.nodes) { var node = state.nodes[i]; var pos = state.meta[i].pos; var vertex = new THREE.Vector3(pos.x, pos.y, pos.z); geometry.vertices.push(vertex); //geometry.colors[i] = new THREE.Color(n.color); //geometry.labels[i] = n.label; } var edges = new THREE.Object3D(); for (i=0; i < state.edges.length; ++i) { var edge = state.edges[i]; var start = state.meta[edge[0]].pos; var end = state.meta[edge[1]].pos; var newEdge = makeEdge(start, end); edges.add(newEdge); } var particles = new THREE.Points(geometry, materials.qubit); var newState = new THREE.Object3D(); newState.name = "graphstate"; newState.add(particles); newState.add(edges); scene.add(newState); render(); }