var controls, renderer, raycaster, scene, selection, camera; var mouseprevpos = {}; // Run on startup window.onload = init; // Clear the whole scene function makeScene() { var myScene = new THREE.Scene(); var grid = new THREE.GridHelper(10, 1); grid.rotation.x = Math.PI / 2; grid.setColors(0xdddddd, 0xeeeeee); myScene.add(grid); return myScene; } // Render the current frame to the screen function render() { requestAnimationFrame(function() { renderer.render(scene, camera); }); } // Someone resized the window function onWindowResize(evt) { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); render(); } // Called on startup function init() { // Renderer renderer = new THREE.WebGLRenderer({ "antialias": true }); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setClearColor(0xffffff, 1); document.querySelector("body").appendChild(renderer.domElement); window.addEventListener("resize", onWindowResize, false); // Time to load the materials loadMaterials(); // Camera, controls, raycaster camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.3, 1000); controls = new THREE.OrbitControls(camera); controls.center.set(0, 0, 0); controls.rotateSpeed = 0.2; camera.position.set(0, 0, 20); controls.addEventListener("change", render); // Run scene = makeScene(); connectToServer(); render(); }