define(["three", "anders_briegel", "websocket"], function(three, websocket) { return { colors: ["red", "green", "yellow", "blue", "pink", "orange", "purple"], hookEvents: function() { websocket.connect(this.update); }, update : function(json){ anders_briegel.vops = json.vops; anders_briegel.ngbh = json.ngbh; anders_briegel.meta = json.meta; this.updateScene(); }, updateScene: function() { var oldState = scene.getObjectByName("graphstate"); scene.remove(oldState); oldState = null; var geometry = new THREE.Geometry(); for (var i in abj.vops) { var vop = abj.vops[i]; var pos = abj.meta[i].position; var vertex = new THREE.Vector3(pos.x, pos.y, pos.z); geometry.vertices.push(vertex); geometry.colors[i] = new THREE.Color(colors[abj.vops[i] % colors.length]); } var edges = new THREE.Object3D(); var my_edges = abj.edgelist(); for (i = 0; i < my_edges.length; ++i) { var edge = my_edges[i]; var start = abj.meta[edge[0]].position; var startpos = new THREE.Vector3(start[0], start[1], start[2]); var end = abj.meta[edge[1]].position; var endpos = new THREE.Vector3(end[0], end[1], end[2]); var newEdge = makeCurve(startpos, endpos); edges.add(newEdge); } var particles = new THREE.Points(geometry, materials.qubit); var newState = new THREE.Object3D(); newState.name = "graphstate"; newState.add(particles); newState.add(edges); scene.add(newState); render(); } }; });