var colors = ["red", "green", "yellow", "blue", "pink", "orange", "purple"]; function updateScene() { var oldState = scene.getObjectByName("graphstate"); scene.remove(oldState); oldState = null; var geometry = new THREE.Geometry(); for (var i in vops) { var vop = vops[i]; var pos = meta[i].position; var vertex = new THREE.Vector3(pos[0], pos[1], pos[2]); geometry.vertices.push(vertex); geometry.colors[i] = new THREE.Color(colors[vops[i] % colors.length]); } var edges = new THREE.Object3D(); var my_edges = edgelist(); for (i=0; i < my_edges.length; ++i) { var edge = my_edges[i]; var start = meta[edge[0]].position; var startpos = new THREE.Vector3(start[0], start[1], start[2]); var end = meta[edge[1]].position; var endpos = new THREE.Vector3(end[0], end[1], end[2]); var newEdge = makeEdge(startpos, endpos); edges.add(newEdge); } var particles = new THREE.Points(geometry, materials.qubit); var newState = new THREE.Object3D(); newState.name = "graphstate"; newState.add(particles); newState.add(edges); scene.add(newState); render(); }