var materials = {}; var curveProperties = { splineDensity: 8, curvature: 20 }; materials.load = function() { var sprite = new THREE.Texture(document.getElementById("ball")); sprite.needsUpdate = true; materials.edge = new THREE.LineBasicMaterial({ color: "gray", transparent: false, linewidth: 1 }); materials.point = new THREE.PointsMaterial({ size: 0.1, map: sprite, alphaTest: 0.5, transparent: true, vertexColors: THREE.VertexColors }); materials.qubit = new THREE.PointsMaterial({ size: 0.3, map: sprite, alphaTest: 0.5, transparent: true, vertexColors: THREE.VertexColors }); }; materials.makeCurve = function(a, b) { var length = new THREE.Vector3().subVectors(a, b).length(); var bend = new THREE.Vector3(length / curveProperties.curvature, length / curveProperties.curvature, 0); var mid = new THREE.Vector3().add(a).add(b).multiplyScalar(0.5).add(bend); var spline = new THREE.CatmullRomCurve3([a, mid, b]); var geometry = new THREE.Geometry(); var splinePoints = spline.getPoints(curveProperties.splineDensity); Array.prototype.push.apply(geometry.vertices, splinePoints); return new THREE.Line(geometry, materials.edge); };