var graph = {}; graph.colors = ["red", "green", "yellow", "green", "pink", "orange", "purple"]; graph.prepare = function() { materials.prepare(); websocket.connect(graph.update); }; graph.update = function(newState) { if (newState){abj.update(newState);} if (graph.object){gui.scene.remove(graph.object);} graph.object = null; var geometry = new THREE.Geometry(); geometry.colors = []; for (var i in abj.node) { var color = graph.colors[abj.node[i].vop % graph.colors.length]; if (abj.node[i].color !== undefined){ color = abj.node[i].color; } geometry.vertices.push(abj.node[i].position); geometry.colors.push(new THREE.Color(color)); } var edges = new THREE.Object3D(); var my_edges = abj.edgelist(); for (i = 0; i < my_edges.length; ++i) { var edge = my_edges[i]; var start = abj.node[edge[0]].position; var startpos = new THREE.Vector3(start.x, start.y, start.z); var end = abj.node[edge[1]].position; var endpos = new THREE.Vector3(end.x, end.y, end.z); var newEdge = materials.makeCurve(startpos, endpos); edges.add(newEdge); } var particles = new THREE.Points(geometry, materials.qubit); graph.object = new THREE.Object3D(); graph.object.name = "graphstate"; graph.object.add(particles); graph.object.add(edges); gui.scene.add(graph.object); gui.render(); }; graph.test = function(command) { //Act the command //Send it back to the server, ultimately thru to python };