function poll() { var ws = new WebSocket("ws://localhost:5000/echo"); ws.onopen = function() { // Web Socket is connected, send data using send() ws.send("Hello from the browser! I connected okay"); console.log("Sent a message to the server"); }; ws.onmessage = function (evt) { var received_msg = evt.data; console.log("I got a message from the server:"); console.log(evt.data); }; ws.onclose = function() { ws.send("Bye by from the browser"); console.log("Connection is closed..."); }; } function updateScene(state) { if (state.needs_update === false){return;} var oldState = scene.getObjectByName("graphstate"); scene.remove(oldState); oldState = null; var geometry = new THREE.Geometry(); //nodeGeometry.labels = []; //nodeGeometry.colors = []; for (var i in state.nodes) { var node = state.nodes[i]; var pos = state.meta[i].pos; var vertex = new THREE.Vector3(pos.x, pos.y, pos.z); geometry.vertices.push(vertex); //geometry.colors[i] = new THREE.Color(n.color); //geometry.labels[i] = n.label; } var edges = new THREE.Object3D(); for (i=0; i < state.edges.length; ++i) { var edge = state.edges[i]; var start = state.meta[edge[0]].pos; var end = state.meta[edge[1]].pos; var newEdge = makeEdge(start, end); edges.add(newEdge); } var particles = new THREE.Points(geometry, materials.qubit); var newState = new THREE.Object3D(); newState.name = "graphstate"; newState.add(particles); newState.add(edges); scene.add(newState); render(); }