// IE9 if (typeof console === "undefined") { var console = { log: function(logMsg) {} }; } var controls, renderer, raycaster, scene, selection, camera; // Run on startup window.onload = init; // Clear the whole scene function makeScene() { var myScene = new THREE.Scene(); var grid = makeGrid(10, 10, "lightgray"); myScene.add(grid); return myScene; } // Render the current frame to the screen function render() { requestAnimationFrame(function () { renderer.render(scene, camera); }); } // This just organises kickoff function startMainLoop() { scene = makeScene(); controls.addEventListener("change", render); poll(); render(); } // Someone resized the window function onWindowResize(evt){ camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); render(); } // Called on startup function init() { // Measure things, get references var width = window.innerWidth; var height = window.innerHeight; // Renderer renderer = new THREE.WebGLRenderer({"antialias":true}); renderer.setSize(width, height); renderer.setClearColor(0xffffff, 1); document.querySelector("body").appendChild(renderer.domElement); window.addEventListener("resize", onWindowResize, false); // Time to load the materials loadMaterials(); // Camera, controls, raycaster camera = new THREE.PerspectiveCamera(45, width / height, 0.3, 100); controls = new THREE.OrbitControls(camera); // Center the camera // TODO: frustrum controls.center.set(0, 0, 0); controls.rotateSpeed = 0.2; camera.position.set(0, 0, 40); // Start polling // Run startMainLoop(); }