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We finally have clean edge rendering :rage4:

master
Pete Shadbolt 8 jaren geleden
bovenliggende
commit
e64bf3bf93
1 gewijzigde bestanden met toevoegingen van 4 en 0 verwijderingen
  1. +4
    -0
      abp/static/scripts/materials.js

+ 4
- 0
abp/static/scripts/materials.js Bestand weergeven

@@ -14,6 +14,7 @@ materials.prepare = function() {
transparent: false,
linewidth: 3
});
materials.edge.depthTest = false;
materials.qubit = new THREE.PointsMaterial({
size: 0.3,
map: ballSprite,
@@ -21,8 +22,11 @@ materials.prepare = function() {
transparent: true,
vertexColors: THREE.VertexColors
});
materials.edge.depthTest = false;
};

console.log("what");

materials.makeCurve = function(a, b) {
var length = new THREE.Vector3().subVectors(a, b).length();
var bend = new THREE.Vector3(length / curveProperties.curvature, length / curveProperties.curvature, 0);


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