Kaynağa Gözat

Nicer editor.js :full_moon_with_face::

master
Pete Shadbolt 8 yıl önce
ebeveyn
işleme
b92c79eff6
5 değiştirilmiş dosya ile 86 ekleme ve 100 silme
  1. +31
    -32
      static/scripts/anders_briegel.js
  2. +46
    -45
      static/scripts/editor.js
  3. +6
    -8
      static/scripts/graph.js
  4. +0
    -12
      static/scripts/gui.js
  5. +3
    -3
      static/scripts/websocket.js

+ 31
- 32
static/scripts/anders_briegel.js Dosyayı Görüntüle

@@ -1,12 +1,12 @@
var abj = {};
abj.vops = {};
abj.ngbh = {};
abj.meta = {};
abj.node = {};
abj.adj = {};

abj.add_node = function(node, m) {
abj.ngbh[node] = {};
abj.vops[node] = tables.clifford.hadamard;
abj.meta[node] = m ? m : {};
abj.add_node = function(node, meta) {
abj.adj[node] = {};
abj.node[node] = {};
abj.node[node].vop = tables.clifford.hadamard;
Object.assign(abj.node[node], meta);
};

abj.add_nodes = function(nodes) {
@@ -14,8 +14,8 @@ abj.add_nodes = function(nodes) {
};

abj.add_edge = function(a, b) {
abj.ngbh[a][b] = true;
abj.ngbh[b][a] = true;
abj.adj[a][b] = {};
abj.adj[b][a] = {};
};

abj.add_edges = function(edges) {
@@ -25,12 +25,12 @@ abj.add_edges = function(edges) {
};

abj.del_edge = function(a, b) {
delete abj.ngbh[a][b];
delete abj.ngbh[b][a];
delete abj.adj[a][b];
delete abj.adj[b][a];
};

abj.has_edge = function(a, b) {
return Object.prototype.hasOwnProperty.call(abj.ngbh[a], b);
return Object.prototype.hasOwnProperty.call(abj.adj[a], b);
};

abj.toggle_edge = function(a, b) {
@@ -42,7 +42,7 @@ abj.toggle_edge = function(a, b) {
};

abj.get_swap = function(node, avoid) {
for (var i in abj.ngbh[node]) {
for (var i in abj.adj[node]) {
if (i != avoid) {
return i;
}
@@ -52,7 +52,7 @@ abj.get_swap = function(node, avoid) {

abj.remove_vop = function(node, avoid) {
var swap_qubit = get_swap(node, avoid);
var decomposition = decompositions[abj.vops[node]];
var decomposition = decompositions[abj.node[node].vop];
for (var i = decomposition.length - 1; i >= 0; --i) {
var v = decomposition[i];
local_complementation(v == "x" ? a : swap_qubit);
@@ -60,19 +60,19 @@ abj.remove_vop = function(node, avoid) {
};

abj.local_complementation = function(node) {
var keys = Object.keys(abj.ngbh[node]);
var keys = Object.keys(abj.adj[node]);
for (var i = 0; i < keys.length; ++i) {
for (var j = i + 1; j < keys.length; ++j) {
toggle_edge(keys[i], keys[j]);
}
abj.vops[i] = tables.times_table[abj.vops[keys[i]]][sqz_h];
abj.node[i].vop = tables.times_table[abj.node[keys[i]].vop][sqz_h];
}
abj.vops[node] = tables.times_table[abj.vops[node]][msqx_h];
abj.node[node].vop = tables.times_table[abj.node[node].vop][msqx_h];
};

abj.act_local_rotation = function(node, operation) {
var rotation = tables.clifford[operation];
abj.vops[node] = tables.times_table[rotation][abj.vops[node]];
abj.node[node].vop = tables.times_table[rotation][abj.node[node].vop];
};

abj.act_hadamard = function(node) {
@@ -84,19 +84,19 @@ abj.is_sole_member = function(node, group) {
};

abj.act_cz = function(a, b) {
if (is_sole_member(abj.ngbh[a], b)) {
if (is_sole_member(abj.adj[a], b)) {
remove_vop(a, b);
}
if (is_sole_member(abj.ngbh[b], a)) {
if (is_sole_member(abj.adj[b], a)) {
remove_vop(b, a);
}
if (is_sole_member(abj.ngbh[a], b)) {
if (is_sole_member(abj.adj[a], b)) {
remove_vop(a, b);
}
var edge = has_edge(a, b);
var new_state = tables.cz_table[edge ? 1 : 0][abj.vops[a]][abj.vops[b]];
abj.vops[a] = new_state[1];
abj.vops[b] = new_state[2];
var new_state = tables.cz_table[edge ? 1 : 0][abj.node[a].vop][abj.node[b].vop];
abj.node[a].vop = new_state[1];
abj.node[b].vop = new_state[2];
if (new_state[0] != edge) {
toggle_edge(a, b);
}
@@ -105,8 +105,8 @@ abj.act_cz = function(a, b) {
abj.edgelist = function() {
var seen = {};
var output = [];
for (var i in abj.ngbh) {
for (var j in abj.ngbh[i]) {
for (var i in abj.adj) {
for (var j in abj.adj[i]) {
if (!Object.prototype.hasOwnProperty.call(seen, j)) {
output.push([i, j]);
}
@@ -117,17 +117,16 @@ abj.edgelist = function() {
};

abj.log_graph_state = function() {
console.log(JSON.stringify(abj.vops));
console.log(JSON.stringify(abj.ngbh));
console.log(JSON.stringify(abj.node));
console.log(JSON.stringify(abj.adj));
};

abj.update = function(newState) {
abj.vops = newState.vops;
abj.ngbh = newState.ngbh;
abj.meta = newState.meta;
abj.node = newState.node;
abj.adj = newState.adj;
};

abj.order = function(){
return Object.keys(abj.vops).length;
return Object.keys(abj.node).length;
};


+ 46
- 45
static/scripts/editor.js Dosyayı Görüntüle

@@ -1,26 +1,22 @@
var editor = {};
var pi2 = Math.PI / 2;

editor.nearest = undefined;
editor.selection = undefined;

editor.orientations = [
new THREE.Matrix4(),
new THREE.Matrix4(),
new THREE.Matrix4()
editor.planes = [
new THREE.Plane(new THREE.Vector3(0, 0, 1), 0),
new THREE.Plane(new THREE.Vector3(0, 1, 0), 0),
new THREE.Plane(new THREE.Vector3(1, 0, 0), 0)
];

editor.orientation = 0;

editor.orientations[1].makeRotationX(pi2);
editor.orientations[2].makeRotationX(pi2);
editor.orientations[2].makeRotationZ(pi2);
editor.plane = editor.planes[editor.orientation];

editor.onFreeMove = function() {
var n = editor.nearestNode(mouse.ray);
if (editor.nearest !== n) {
editor.nearest = n;
if (n) {
gui.nodeMessage("Node " + n + " (VOP:" + abj.vops[n] + ")" +
var found = editor.findNodeOnRay(mouse.ray);
if (editor.selection !== found) {
editor.selection = found;
if (found) {
gui.nodeMessage("Node " + found + " (VOP:" + abj.node[found].vop + ")" +
"<br/>" + "Click to edit neighbourhood");
} else {
gui.hideNodeMessage();
@@ -28,29 +24,37 @@ editor.onFreeMove = function() {
}
};

editor.focus = function(node) {
editor.grid.position.copy(abj.node[node].position);
gui.controls.target.copy(abj.node[node].position);
gui.hideNodeMessage();
editor.selection = node;
gui.serverMessage("Selected node " + node + "");
};

editor.addQubitAtPoint = function(point) {
if (point === null) {
return;
}
point.round();
abj.add_node(abj.order(), {
position: point
});
editor.grid.position.copy(point);
gui.controls.target.copy(point);
graph.update();
gui.serverMessage("Created node at " + JSON.stringify(point));
};

editor.onClick = function() {
var n = editor.nearestNode(mouse.ray);
if (n) {
var p = abj.meta[n].position;
editor.grid.position.set(p.x, p.y, p.z);
gui.controls.target.set(p.x, p.y, p.z);
gui.hideNodeMessage();
editor.nearest = undefined;
gui.serverMessage("Selected node " + n + "");
var found = editor.findNodeOnRay(mouse.ray);
if (found) {
editor.focus(found);
} else {
//TODO: ghastly
var intersection = mouse.ray.intersectPlane(editor.plane);
intersection.x = Math.round(intersection.x, 0);
intersection.y = Math.round(intersection.y, 0);
intersection.z = Math.round(intersection.z, 0);
var newNode = abj.order();
abj.add_node(newNode, {
position: intersection
});
editor.grid.position.set(intersection.x, intersection.y, intersection.z);
gui.controls.target.set(intersection.x, intersection.y, intersection.z);
graph.update();
gui.serverMessage("Created node " + newNode + " at ");
if (intersection !== null) {
editor.addQubitAtPoint(intersection);
}
}
};

@@ -64,7 +68,7 @@ editor.prepare = function() {
editor.onKey = function(evt) {
if (evt.keyCode == 32) {
editor.grid.rotation.x += Math.PI / 2;
editor.orientation = (editor.orientation+1) % 3;
editor.orientation = (editor.orientation + 1) % 3;
console.log(editor.orientation);
var m = editor.orientations[editor.orientation];
editor.plane.applyMatrix4(m);
@@ -79,20 +83,17 @@ editor.makeGrid = function() {
editor.grid = new THREE.GridHelper(10, 1);
editor.grid.rotation.x = Math.PI / 2;
editor.grid.setColors(0xbbbbbb, 0xeeeeee);
editor.grid.matrixAutoUpdate = false;
editor.plane = new THREE.Plane(new THREE.Vector3(0, 0, 1), 0);
editor.grid.matrixAutoUpdate = true;
gui.scene.add(editor.grid);
};

editor.update = function(){
};
editor.update = function() {};

// Gets a reference to the node nearest to the mouse cursor
// TODO: get rid of meta{}
editor.nearestNode = function(ray) {
for (var j in abj.meta) {
if (ray.distanceSqToPoint(abj.meta[j].position) < 0.03) {
return j;
editor.findNodeOnRay = function(ray) {
for (var n in abj.node) {
if (ray.distanceSqToPoint(abj.node[n].position) < 0.03) {
return n;
}
}
return undefined;


+ 6
- 8
static/scripts/graph.js Dosyayı Görüntüle

@@ -14,21 +14,19 @@ graph.update = function(newState) {

var geometry = new THREE.Geometry();
geometry.colors = [];
for (var i in abj.vops) {
var vop = abj.vops[i];
var pos = abj.meta[i].position;
var vertex = new THREE.Vector3(pos.x, pos.y, pos.z);
geometry.vertices.push(vertex);
geometry.colors.push(new THREE.Color(graph.colors[abj.vops[i] % graph.colors.length]));
for (var i in abj.node) {
var color = graph.colors[abj.node[i].vop % graph.colors.length];
geometry.vertices.push(abj.node[i].position);
geometry.colors.push(new THREE.Color(color));
}

var edges = new THREE.Object3D();
var my_edges = abj.edgelist();
for (i = 0; i < my_edges.length; ++i) {
var edge = my_edges[i];
var start = abj.meta[edge[0]].position;
var start = abj.node[edge[0]].position;
var startpos = new THREE.Vector3(start.x, start.y, start.z);
var end = abj.meta[edge[1]].position;
var end = abj.node[edge[1]].position;
var endpos = new THREE.Vector3(end.x, end.y, end.z);
var newEdge = materials.makeCurve(startpos, endpos);
edges.add(newEdge);


+ 0
- 12
static/scripts/gui.js Dosyayı Görüntüle

@@ -76,15 +76,3 @@ gui.loop = function() {
requestAnimationFrame(gui.loop);
};

// Try to add a qubit at the current mouse position
gui.addQubitAtMouse = function(event) {
this.raycaster.setFromCamera(mouse, camera);
var intersection = this.raycaster.ray.intersectPlane(this.plane);
intersection.x = Math.round(intersection.x);
intersection.y = Math.round(intersection.y);
abj.add_node(Object.keys(vops).length, {
"position": intersection
});
graph.update();
};


+ 3
- 3
static/scripts/websocket.js Dosyayı Görüntüle

@@ -12,9 +12,9 @@ websocket.connect = function(update) {

ws.onmessage = function(evt) {
json = JSON.parse(evt.data);
for (var i in json.meta) {
var pos = json.meta[i].position;
json.meta[i].position = new THREE.Vector3(pos.x, pos.y, pos.z);
for (var i in json.node) {
var pos = json.node[i].position;
json.node[i].position = new THREE.Vector3(pos.x, pos.y, pos.z);
}
update(json);
};


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