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More leniency when differentiating click/drag

master
Pete Shadbolt hace 8 años
padre
commit
b919a333e9
Se han modificado 1 ficheros con 6 adiciones y 1 borrados
  1. +6
    -1
      abp/static/scripts/mouse.js

+ 6
- 1
abp/static/scripts/mouse.js Ver fichero

@@ -1,6 +1,7 @@
var mouse = {};
mouse.wasClick = true;
mouse.pressed = false;
mouse.leniency = 4;

mouse.raycaster = new THREE.Raycaster();

@@ -30,6 +31,8 @@ mouse.prepare = function() {
mouse.onDown = function(event) {
mouse.wasClick = true;
mouse.pressed = true;
mouse.startX = event.clientX;
mouse.startY = event.clientY;
};

mouse.onUp = function(event) {
@@ -48,7 +51,9 @@ mouse.onUp = function(event) {

mouse.onMove = function(event) {
// TODO: wasclick sux
mouse.wasClick = false;
if (Math.abs(event.clientX - mouse.startX)>mouse.leniency || Math.abs(event.clientY - mouse.startY)>mouse.leniency){
mouse.wasClick = false;
}
mouse.position_absolute = {
x: event.clientX,
y: event.clientY


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