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@@ -1,82 +0,0 @@ |
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// IE9 |
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if (typeof console === "undefined") { |
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var console = { |
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log: function(logMsg) {} |
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}; |
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} |
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var controls, renderer, raycaster, scene, selection, camera; |
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// Run on startup |
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window.onload = init; |
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// Clear the whole scene |
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function makeScene() { |
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var myScene = new THREE.Scene(); |
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var grid1 = makeGrid(10, 10, "lightgray"); |
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grid1.position.z = -5; |
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myScene.add(grid1); |
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var grid2 = makeGrid(10, 10, "lightgray"); |
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grid2.rotation.x = Math.PI/2; |
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grid2.position.y = -5; |
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myScene.add(grid2); |
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var grid3 = makeGrid(10, 10, "lightgray"); |
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grid3.rotation.y = Math.PI/2; |
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grid3.position.x = -5; |
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myScene.add(grid3); |
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return myScene; |
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} |
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// Render the current frame to the screen |
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function render() { |
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renderer.render(scene, camera); |
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} |
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// This is the main control loop |
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function loopForever() { |
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controls.update(); |
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requestAnimationFrame(loopForever); |
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} |
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// This just organises kickoff |
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function startMainLoop() { |
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scene = makeScene(); |
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controls.addEventListener("change", render); |
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//poll(); |
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loopForever(); |
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} |
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// Called on startup |
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function init() { |
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// Measure things, get references |
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var width = window.innerWidth; |
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var height = window.innerHeight; |
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// Renderer |
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renderer = new THREE.WebGLRenderer({"antialias":true}); |
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renderer.setSize(width, height); |
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renderer.setClearColor(0xffffff, 1); |
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document.querySelector("body").appendChild(renderer.domElement); |
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// Time to load the materials |
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loadMaterials(); |
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// Camera, controls, raycaster |
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camera = new THREE.PerspectiveCamera(45, width / height, 0.3, 100); |
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controls = new THREE.OrbitControls(camera); |
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// Center the camera |
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controls.center.set(0, 0, 0); |
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controls.rotateSpeed = 0.2; |
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camera.position.set(0, 0, 20); |
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// Start polling |
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//setInterval(poll, 1000); |
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// Run |
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startMainLoop(); |
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} |