Bladeren bron

Think I got it

master
Pete Shadbolt 8 jaren geleden
bovenliggende
commit
1b787c4737
3 gewijzigde bestanden met toevoegingen van 1 en 746 verwijderingen
  1. +1
    -1
      abp/graphstate.py
  2. +0
    -381
      debug_anders.txt
  3. +0
    -364
      debug_pete.txt

+ 1
- 1
abp/graphstate.py Bestand weergeven

@@ -134,7 +134,7 @@ class GraphState(object):
ci = self.get_connection_info(a, b)
if ci["non1"] and not clifford.is_diagonal(self.node[a]["vop"]):
debug("cphase: left one needs treatment again -> putting it to Id")
self.remove_vop(b, a)
self.remove_vop(a, b)

self.cz_with_table(a, b)



+ 0
- 381
debug_anders.txt Bestand weergeven

@@ -1,381 +0,0 @@
before cphase between 0 and 1
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
cphase_with_table called on:
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
deling edge 0 - 1
deling edge
cphase_with_table: after:
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
before cphase between 0 and 1
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
cphase_with_table called on:
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
deling edge 0 - 1
deling edge
cphase_with_table: after:
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
before cphase between 0 and 1
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
cphase_with_table called on:
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
deling edge 0 - 1
deling edge
cphase_with_table: after:
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
before cphase between 0 and 1
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
cphase_with_table called on:
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
deling edge 0 - 1
deling edge
cphase_with_table: after:
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
before cphase between 1 and 2
Vertex 1: VOp YC, neighbors
Vertex 2: VOp YC, neighbors
cphase_with_table called on:
Vertex 1: VOp YC, neighbors
Vertex 2: VOp YC, neighbors
deling edge 1 - 2
deling edge
cphase_with_table: after:
Vertex 1: VOp YC, neighbors
Vertex 2: VOp YC, neighbors
before cphase between 0 and 1
Vertex 0: VOp IA, neighbors
Vertex 1: VOp YC, neighbors
cphase_with_table called on:
Vertex 0: VOp IA, neighbors
Vertex 1: VOp YC, neighbors
deling edge 0 - 1
deling edge
cphase_with_table: after:
Vertex 0: VOp IA, neighbors
Vertex 1: VOp YC, neighbors
before cphase between 0 and 1
Vertex 0: VOp IA, neighbors
Vertex 1: VOp IA, neighbors
cphase_with_table called on:
Vertex 0: VOp IA, neighbors
Vertex 1: VOp IA, neighbors
adding edge
cphase_with_table: after:
Vertex 0: VOp IA, neighbors 1
Vertex 1: VOp IA, neighbors 0
before cphase between 1 and 2
Vertex 1: VOp IA, neighbors 0
Vertex 2: VOp IA, neighbors
cphase: left vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0
Vertex 2: VOp IA, neighbors
Vertex 0: VOp IA, neighbors 1
using UUUU
U ->Inverting about Vertex 1: VOp IA, neighbors 0
U ->Inverting about Vertex 1: VOp YD, neighbors 0
U ->Inverting about Vertex 1: VOp XA, neighbors 0
U ->Inverting about Vertex 1: VOp ZD, neighbors 0
remove_byprod_op, after: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0
Vertex 2: VOp IA, neighbors
Vertex 0: VOp IA, neighbors 1
cphase_with_table called on:
Vertex 1: VOp IA, neighbors 0
Vertex 2: VOp IA, neighbors
adding edge
cphase_with_table: after:
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp IA, neighbors 1
before cphase between 1 and 2
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp YC, neighbors 1
cphase: left vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp YC, neighbors 1
Vertex 0: VOp IA, neighbors 1
using UUUU
U ->Inverting about Vertex 1: VOp IA, neighbors 0 2
U ->Inverting about Vertex 1: VOp YD, neighbors 0 2
U ->Inverting about Vertex 1: VOp XA, neighbors 0 2
U ->Inverting about Vertex 1: VOp ZD, neighbors 0 2
remove_byprod_op, after: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp YC, neighbors 1
Vertex 0: VOp IA, neighbors 1
cphase_with_table called on:
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp YC, neighbors 1
adding edge
cphase_with_table: after:
Vertex 1: VOp XB, neighbors 0 2
Vertex 2: VOp XF, neighbors 1
before cphase between 1 and 2
Vertex 1: VOp XB, neighbors 0 2
Vertex 2: VOp XF, neighbors 1
cphase: left vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp XB, neighbors 0 2
Vertex 2: VOp XF, neighbors 1
Vertex 0: VOp IA, neighbors 1
using V
V ->Inverting about Vertex 0: VOp IA, neighbors 1
remove_byprod_op, after: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp XF, neighbors 1
Vertex 0: VOp YD, neighbors 1
cphase_with_table called on:
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp XF, neighbors 1
adding edge
cphase_with_table: after:
Vertex 1: VOp XB, neighbors 0 2
Vertex 2: VOp ZC, neighbors 1
before cphase between 1 and 2
Vertex 1: VOp XB, neighbors 0 2
Vertex 2: VOp ZC, neighbors 1
cphase: left vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp XB, neighbors 0 2
Vertex 2: VOp ZC, neighbors 1
Vertex 0: VOp YD, neighbors 1
using V
V ->Inverting about Vertex 0: VOp YD, neighbors 1
remove_byprod_op, after: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp ZC, neighbors 1
Vertex 0: VOp XA, neighbors 1
cphase_with_table called on:
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp ZC, neighbors 1
adding edge
cphase_with_table: after:
Vertex 1: VOp XB, neighbors 0 2
Vertex 2: VOp IF, neighbors 1
before cphase between 0 and 1
Vertex 0: VOp XA, neighbors 1
Vertex 1: VOp XB, neighbors 0 2
cphase: right vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp XB, neighbors 0 2
Vertex 0: VOp XA, neighbors 1
Vertex 2: VOp IF, neighbors 1
using V
V ->Inverting about Vertex 2: VOp IF, neighbors 1
remove_byprod_op, after: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 0: VOp XA, neighbors 1
Vertex 2: VOp YC, neighbors 1
cphase_with_table called on:
Vertex 0: VOp XA, neighbors 1
Vertex 1: VOp IA, neighbors 0 2
deling edge 0 - 1
deling edge
cphase_with_table: after:
Vertex 0: VOp IA, neighbors
Vertex 1: VOp ZA, neighbors 2
before cphase between 0 and 1
Vertex 0: VOp IA, neighbors
Vertex 1: VOp ZA, neighbors 2
cphase: right vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp ZA, neighbors 2
Vertex 0: VOp IA, neighbors
Vertex 2: VOp IA, neighbors 1
using VV
V ->Inverting about Vertex 2: VOp IA, neighbors 1
V ->Inverting about Vertex 2: VOp YD, neighbors 1
remove_byprod_op, after: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 2
Vertex 0: VOp IA, neighbors
Vertex 2: VOp XA, neighbors 1
cphase_with_table called on:
Vertex 0: VOp IA, neighbors
Vertex 1: VOp IA, neighbors 2
adding edge
cphase_with_table: after:
Vertex 0: VOp IA, neighbors 1
Vertex 1: VOp IA, neighbors 0 2
before cphase between 0 and 1
Vertex 0: VOp IA, neighbors 1
Vertex 1: VOp IA, neighbors 0 2
cphase: right vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 0: VOp IA, neighbors 1
Vertex 2: VOp ZC, neighbors 1
using UUUU
U ->Inverting about Vertex 1: VOp IA, neighbors 0 2
U ->Inverting about Vertex 1: VOp YD, neighbors 0 2
U ->Inverting about Vertex 1: VOp XA, neighbors 0 2
U ->Inverting about Vertex 1: VOp ZD, neighbors 0 2
remove_byprod_op, after: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 0: VOp IA, neighbors 1
Vertex 2: VOp ZC, neighbors 1
cphase_with_table called on:
Vertex 0: VOp IA, neighbors 1
Vertex 1: VOp IA, neighbors 0 2
deling edge 0 - 1
deling edge
cphase_with_table: after:
Vertex 0: VOp IA, neighbors
Vertex 1: VOp IA, neighbors 2
before cphase between 0 and 1
Vertex 0: VOp IA, neighbors
Vertex 1: VOp IA, neighbors 2
cphase: right vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 2
Vertex 0: VOp IA, neighbors
Vertex 2: VOp ZC, neighbors 1
using UUUU
U ->Inverting about Vertex 1: VOp IA, neighbors 2
U ->Inverting about Vertex 1: VOp YD, neighbors 2
U ->Inverting about Vertex 1: VOp XA, neighbors 2
U ->Inverting about Vertex 1: VOp ZD, neighbors 2
remove_byprod_op, after: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 2
Vertex 0: VOp IA, neighbors
Vertex 2: VOp ZC, neighbors 1
cphase_with_table called on:
Vertex 0: VOp IA, neighbors
Vertex 1: VOp IA, neighbors 2
adding edge
cphase_with_table: after:
Vertex 0: VOp IA, neighbors 1
Vertex 1: VOp IA, neighbors 0 2
before cphase between 0 and 1
Vertex 0: VOp YC, neighbors 1
Vertex 1: VOp IA, neighbors 0 2
cphase: right vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 0: VOp YC, neighbors 1
Vertex 2: VOp XA, neighbors 1
using UUUU
U ->Inverting about Vertex 1: VOp IA, neighbors 0 2
U ->Inverting about Vertex 1: VOp YD, neighbors 0 2
U ->Inverting about Vertex 1: VOp XA, neighbors 0 2
U ->Inverting about Vertex 1: VOp ZD, neighbors 0 2
remove_byprod_op, after: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 0: VOp YC, neighbors 1
Vertex 2: VOp XA, neighbors 1
cphase_with_table called on:
Vertex 0: VOp YC, neighbors 1
Vertex 1: VOp IA, neighbors 0 2
adding edge
cphase_with_table: after:
Vertex 0: VOp IF, neighbors 1
Vertex 1: VOp YB, neighbors 0 2
before cphase between 1 and 2
Vertex 1: VOp YB, neighbors 0 2
Vertex 2: VOp XA, neighbors 1
cphase: left vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp YB, neighbors 0 2
Vertex 2: VOp XA, neighbors 1
Vertex 0: VOp IF, neighbors 1
using VVV
V ->Inverting about Vertex 0: VOp IF, neighbors 1
V ->Inverting about Vertex 0: VOp YC, neighbors 1
V ->Inverting about Vertex 0: VOp XF, neighbors 1
remove_byprod_op, after: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp XA, neighbors 1
Vertex 0: VOp ZC, neighbors 1
cphase_with_table called on:
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp XA, neighbors 1
deling edge 1 - 2
deling edge
cphase_with_table: after:
Vertex 1: VOp ZA, neighbors 0
Vertex 2: VOp IA, neighbors
before cphase between 0 and 1
Vertex 0: VOp ZC, neighbors 1
Vertex 1: VOp ZA, neighbors 0
cphase_with_table called on:
Vertex 0: VOp ZC, neighbors 1
Vertex 1: VOp ZA, neighbors 0
adding edge
cphase_with_table: after:
Vertex 0: VOp IF, neighbors 1
Vertex 1: VOp YB, neighbors 0
before cphase between 1 and 2
Vertex 1: VOp YB, neighbors 0
Vertex 2: VOp IA, neighbors
cphase: left vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp YB, neighbors 0
Vertex 2: VOp IA, neighbors
Vertex 0: VOp IF, neighbors 1
using VVV
V ->Inverting about Vertex 0: VOp IF, neighbors 1
V ->Inverting about Vertex 0: VOp YC, neighbors 1
V ->Inverting about Vertex 0: VOp XF, neighbors 1
remove_byprod_op, after: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0
Vertex 2: VOp IA, neighbors
Vertex 0: VOp ZC, neighbors 1
cphase_with_table called on:
Vertex 1: VOp IA, neighbors 0
Vertex 2: VOp IA, neighbors
adding edge
cphase_with_table: after:
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp IA, neighbors 1
before cphase between 0 and 1
Vertex 0: VOp ZC, neighbors 1
Vertex 1: VOp YC, neighbors 0 2
cphase: right vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp YC, neighbors 0 2
Vertex 0: VOp ZC, neighbors 1
Vertex 2: VOp IA, neighbors 1
using UVVVU
U ->Inverting about Vertex 1: VOp YC, neighbors 0 2
V ->Inverting about Vertex 2: VOp YB, neighbors 0 1
V ->Inverting about Vertex 2: VOp XE, neighbors 0 1
V ->Inverting about Vertex 2: VOp ZB, neighbors 0 1
U ->Inverting about Vertex 1: VOp ZD, neighbors 2
remove_byprod_op, after: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 2
Vertex 0: VOp ZC, neighbors 2
Vertex 2: VOp YC, neighbors 0 1
cphase: left one needs treatment again -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 0: VOp ZC, neighbors 2
Vertex 1: VOp IA, neighbors 2
Vertex 2: VOp YC, neighbors 0 1
using UUUVU
U ->Inverting about Vertex 0: VOp ZC, neighbors 2
V ->Inverting about Vertex 2: VOp ZE, neighbors 0 1
U ->Inverting about Vertex 0: VOp YD, neighbors 1 2
U ->Inverting about Vertex 0: VOp XA, neighbors 1 2
U ->Inverting about Vertex 0: VOp ZD, neighbors 1 2
remove_byprod_op, after: (v, avoid, vb):
Vertex 0: VOp IA, neighbors 1 2
Vertex 1: VOp IA, neighbors 0
Vertex 2: VOp XA, neighbors 0
cphase_with_table called on:
Vertex 0: VOp IA, neighbors 1 2
Vertex 1: VOp IA, neighbors 0
deling edge 0 - 1
deling edge
cphase_with_table: after:
Vertex 0: VOp IA, neighbors 2
Vertex 1: VOp IA, neighbors

+ 0
- 364
debug_pete.txt Bestand weergeven

@@ -1,364 +0,0 @@
before cphase between 0 and 1
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
cphase_with_table called on:
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
cphase_with_table: after
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
before cphase between 0 and 1
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
cphase_with_table called on:
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
cphase_with_table: after
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
before cphase between 0 and 1
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
cphase_with_table called on:
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
cphase_with_table: after
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
before cphase between 0 and 1
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
cphase_with_table called on:
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
cphase_with_table: after
Vertex 0: VOp YC, neighbors
Vertex 1: VOp YC, neighbors
before cphase between 1 and 2
Vertex 1: VOp YC, neighbors
Vertex 2: VOp YC, neighbors
cphase_with_table called on:
Vertex 1: VOp YC, neighbors
Vertex 2: VOp YC, neighbors
cphase_with_table: after
Vertex 1: VOp YC, neighbors
Vertex 2: VOp YC, neighbors
before cphase between 0 and 1
Vertex 0: VOp IA, neighbors
Vertex 1: VOp YC, neighbors
cphase_with_table called on:
Vertex 0: VOp IA, neighbors
Vertex 1: VOp YC, neighbors
cphase_with_table: after
Vertex 0: VOp IA, neighbors
Vertex 1: VOp YC, neighbors
before cphase between 0 and 1
Vertex 0: VOp IA, neighbors
Vertex 1: VOp IA, neighbors
cphase_with_table called on:
Vertex 0: VOp IA, neighbors
Vertex 1: VOp IA, neighbors
cphase_with_table: after
Vertex 0: VOp IA, neighbors 1
Vertex 1: VOp IA, neighbors 0
before cphase between 1 and 2
Vertex 1: VOp IA, neighbors 0
Vertex 2: VOp IA, neighbors
cphase: left vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0
Vertex 2: VOp IA, neighbors
Vertex 0: VOp IA, neighbors 1
using UUUU
U ->Inverting about Vertex 1: VOp IA, neighbors 0
U ->Inverting about Vertex 1: VOp YD, neighbors 0
U ->Inverting about Vertex 1: VOp XA, neighbors 0
U ->Inverting about Vertex 1: VOp ZD, neighbors 0
remove_byprod_op: after (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0
Vertex 2: VOp IA, neighbors
Vertex 0: VOp IA, neighbors 1
cphase_with_table called on:
Vertex 1: VOp IA, neighbors 0
Vertex 2: VOp IA, neighbors
cphase_with_table: after
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp IA, neighbors 1
before cphase between 1 and 2
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp YC, neighbors 1
cphase: left vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp YC, neighbors 1
Vertex 0: VOp IA, neighbors 1
using UUUU
U ->Inverting about Vertex 1: VOp IA, neighbors 0 2
U ->Inverting about Vertex 1: VOp YD, neighbors 0 2
deling edge
U ->Inverting about Vertex 1: VOp XA, neighbors 0 2
U ->Inverting about Vertex 1: VOp ZD, neighbors 0 2
deling edge
remove_byprod_op: after (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp YC, neighbors 1
Vertex 0: VOp IA, neighbors 1
cphase_with_table called on:
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp YC, neighbors 1
cphase_with_table: after
Vertex 1: VOp XB, neighbors 0 2
Vertex 2: VOp XF, neighbors 1
before cphase between 1 and 2
Vertex 1: VOp XB, neighbors 0 2
Vertex 2: VOp XF, neighbors 1
cphase: left vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp XB, neighbors 0 2
Vertex 2: VOp XF, neighbors 1
Vertex 0: VOp IA, neighbors 1
using V
V ->Inverting about Vertex 0: VOp IA, neighbors 1
remove_byprod_op: after (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp XF, neighbors 1
Vertex 0: VOp YD, neighbors 1
cphase_with_table called on:
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp XF, neighbors 1
cphase_with_table: after
Vertex 1: VOp XB, neighbors 0 2
Vertex 2: VOp ZC, neighbors 1
before cphase between 1 and 2
Vertex 1: VOp XB, neighbors 0 2
Vertex 2: VOp ZC, neighbors 1
cphase: left vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp XB, neighbors 0 2
Vertex 2: VOp ZC, neighbors 1
Vertex 0: VOp YD, neighbors 1
using V
V ->Inverting about Vertex 0: VOp YD, neighbors 1
remove_byprod_op: after (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp ZC, neighbors 1
Vertex 0: VOp XA, neighbors 1
cphase_with_table called on:
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp ZC, neighbors 1
cphase_with_table: after
Vertex 1: VOp XB, neighbors 0 2
Vertex 2: VOp IF, neighbors 1
before cphase between 0 and 1
Vertex 0: VOp XA, neighbors 1
Vertex 1: VOp XB, neighbors 0 2
cphase: right vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp XB, neighbors 0 2
Vertex 0: VOp XA, neighbors 1
Vertex 2: VOp IF, neighbors 1
using V
V ->Inverting about Vertex 2: VOp IF, neighbors 1
remove_byprod_op: after (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 0: VOp XA, neighbors 1
Vertex 2: VOp YC, neighbors 1
cphase_with_table called on:
Vertex 0: VOp XA, neighbors 1
Vertex 1: VOp IA, neighbors 0 2
deling edge
cphase_with_table: after
Vertex 0: VOp IA, neighbors
Vertex 1: VOp ZA, neighbors 2
before cphase between 0 and 1
Vertex 0: VOp IA, neighbors
Vertex 1: VOp ZA, neighbors 2
cphase: right vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp ZA, neighbors 2
Vertex 0: VOp IA, neighbors
Vertex 2: VOp IA, neighbors 1
using VV
V ->Inverting about Vertex 2: VOp IA, neighbors 1
V ->Inverting about Vertex 2: VOp YD, neighbors 1
remove_byprod_op: after (v, avoid, vb):
Vertex 1: VOp IA, neighbors 2
Vertex 0: VOp IA, neighbors
Vertex 2: VOp XA, neighbors 1
cphase_with_table called on:
Vertex 0: VOp IA, neighbors
Vertex 1: VOp IA, neighbors 2
cphase_with_table: after
Vertex 0: VOp IA, neighbors 1
Vertex 1: VOp IA, neighbors 0 2
before cphase between 0 and 1
Vertex 0: VOp IA, neighbors 1
Vertex 1: VOp IA, neighbors 0 2
cphase: right vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 0: VOp IA, neighbors 1
Vertex 2: VOp ZC, neighbors 1
using UUUU
U ->Inverting about Vertex 1: VOp IA, neighbors 0 2
U ->Inverting about Vertex 1: VOp YD, neighbors 0 2
deling edge
U ->Inverting about Vertex 1: VOp XA, neighbors 0 2
U ->Inverting about Vertex 1: VOp ZD, neighbors 0 2
deling edge
remove_byprod_op: after (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 0: VOp IA, neighbors 1
Vertex 2: VOp ZC, neighbors 1
cphase_with_table called on:
Vertex 0: VOp IA, neighbors 1
Vertex 1: VOp IA, neighbors 0 2
deling edge
cphase_with_table: after
Vertex 0: VOp IA, neighbors
Vertex 1: VOp IA, neighbors 2
before cphase between 0 and 1
Vertex 0: VOp IA, neighbors
Vertex 1: VOp IA, neighbors 2
cphase: right vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 2
Vertex 0: VOp IA, neighbors
Vertex 2: VOp ZC, neighbors 1
using UUUU
U ->Inverting about Vertex 1: VOp IA, neighbors 2
U ->Inverting about Vertex 1: VOp YD, neighbors 2
U ->Inverting about Vertex 1: VOp XA, neighbors 2
U ->Inverting about Vertex 1: VOp ZD, neighbors 2
remove_byprod_op: after (v, avoid, vb):
Vertex 1: VOp IA, neighbors 2
Vertex 0: VOp IA, neighbors
Vertex 2: VOp ZC, neighbors 1
cphase_with_table called on:
Vertex 0: VOp IA, neighbors
Vertex 1: VOp IA, neighbors 2
cphase_with_table: after
Vertex 0: VOp IA, neighbors 1
Vertex 1: VOp IA, neighbors 0 2
before cphase between 0 and 1
Vertex 0: VOp YC, neighbors 1
Vertex 1: VOp IA, neighbors 0 2
cphase: right vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 0: VOp YC, neighbors 1
Vertex 2: VOp XA, neighbors 1
using UUUU
U ->Inverting about Vertex 1: VOp IA, neighbors 0 2
U ->Inverting about Vertex 1: VOp YD, neighbors 0 2
deling edge
U ->Inverting about Vertex 1: VOp XA, neighbors 0 2
U ->Inverting about Vertex 1: VOp ZD, neighbors 0 2
deling edge
remove_byprod_op: after (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 0: VOp YC, neighbors 1
Vertex 2: VOp XA, neighbors 1
cphase_with_table called on:
Vertex 0: VOp YC, neighbors 1
Vertex 1: VOp IA, neighbors 0 2
cphase_with_table: after
Vertex 0: VOp IF, neighbors 1
Vertex 1: VOp YB, neighbors 0 2
before cphase between 1 and 2
Vertex 1: VOp YB, neighbors 0 2
Vertex 2: VOp XA, neighbors 1
cphase: left vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp YB, neighbors 0 2
Vertex 2: VOp XA, neighbors 1
Vertex 0: VOp IF, neighbors 1
using VVV
V ->Inverting about Vertex 0: VOp IF, neighbors 1
V ->Inverting about Vertex 0: VOp YC, neighbors 1
V ->Inverting about Vertex 0: VOp XF, neighbors 1
remove_byprod_op: after (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp XA, neighbors 1
Vertex 0: VOp ZC, neighbors 1
cphase_with_table called on:
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp XA, neighbors 1
deling edge
cphase_with_table: after
Vertex 1: VOp ZA, neighbors 0
Vertex 2: VOp IA, neighbors
before cphase between 0 and 1
Vertex 0: VOp ZC, neighbors 1
Vertex 1: VOp ZA, neighbors 0
cphase_with_table called on:
Vertex 0: VOp ZC, neighbors 1
Vertex 1: VOp ZA, neighbors 0
cphase_with_table: after
Vertex 0: VOp IF, neighbors 1
Vertex 1: VOp YB, neighbors 0
before cphase between 1 and 2
Vertex 1: VOp YB, neighbors 0
Vertex 2: VOp IA, neighbors
cphase: left vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp YB, neighbors 0
Vertex 2: VOp IA, neighbors
Vertex 0: VOp IF, neighbors 1
using VVV
V ->Inverting about Vertex 0: VOp IF, neighbors 1
V ->Inverting about Vertex 0: VOp YC, neighbors 1
V ->Inverting about Vertex 0: VOp XF, neighbors 1
remove_byprod_op: after (v, avoid, vb):
Vertex 1: VOp IA, neighbors 0
Vertex 2: VOp IA, neighbors
Vertex 0: VOp ZC, neighbors 1
cphase_with_table called on:
Vertex 1: VOp IA, neighbors 0
Vertex 2: VOp IA, neighbors
cphase_with_table: after
Vertex 1: VOp IA, neighbors 0 2
Vertex 2: VOp IA, neighbors 1
before cphase between 0 and 1
Vertex 0: VOp ZC, neighbors 1
Vertex 1: VOp YC, neighbors 0 2
cphase: right vertex has NONs -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp YC, neighbors 0 2
Vertex 0: VOp ZC, neighbors 1
Vertex 2: VOp IA, neighbors 1
using UVVVU
U ->Inverting about Vertex 1: VOp YC, neighbors 0 2
V ->Inverting about Vertex 2: VOp YB, neighbors 0 1
deling edge
V ->Inverting about Vertex 2: VOp XE, neighbors 0 1
V ->Inverting about Vertex 2: VOp ZB, neighbors 0 1
deling edge
U ->Inverting about Vertex 1: VOp ZD, neighbors 2
remove_byprod_op: after (v, avoid, vb):
Vertex 1: VOp IA, neighbors 2
Vertex 0: VOp ZC, neighbors 2
Vertex 2: VOp YC, neighbors 0 1
cphase: left one needs treatment again -> putting it to Id
remove_byprod_op called: (v, avoid, vb):
Vertex 1: VOp IA, neighbors 2
Vertex 0: VOp ZC, neighbors 2
Vertex 2: VOp YC, neighbors 0 1
using UUUU
U ->Inverting about Vertex 1: VOp IA, neighbors 2
U ->Inverting about Vertex 1: VOp YD, neighbors 2
U ->Inverting about Vertex 1: VOp XA, neighbors 2
U ->Inverting about Vertex 1: VOp ZD, neighbors 2
remove_byprod_op: after (v, avoid, vb):
Vertex 1: VOp IA, neighbors 2
Vertex 0: VOp ZC, neighbors 2
Vertex 2: VOp YC, neighbors 0 1
cphase_with_table called on:
Vertex 0: VOp ZC, neighbors 2
Vertex 1: VOp IA, neighbors 2
{'was_edge': False, 'non1': True, 'non2': True}
11
0
cphase_with_table: after
Vertex 0: VOp YC, neighbors 2
Vertex 1: VOp IA, neighbors 2

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