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- before cphase between 0 and 1
- Vertex 0: VOp YC, neighbors
- Vertex 1: VOp YC, neighbors
- cphase_with_table called on:
- Vertex 0: VOp YC, neighbors
- Vertex 1: VOp YC, neighbors
- deling edge 0 - 1
- deling edge
- cphase_with_table: after:
- Vertex 0: VOp YC, neighbors
- Vertex 1: VOp YC, neighbors
- before cphase between 0 and 1
- Vertex 0: VOp YC, neighbors
- Vertex 1: VOp YC, neighbors
- cphase_with_table called on:
- Vertex 0: VOp YC, neighbors
- Vertex 1: VOp YC, neighbors
- deling edge 0 - 1
- deling edge
- cphase_with_table: after:
- Vertex 0: VOp YC, neighbors
- Vertex 1: VOp YC, neighbors
- before cphase between 0 and 1
- Vertex 0: VOp YC, neighbors
- Vertex 1: VOp YC, neighbors
- cphase_with_table called on:
- Vertex 0: VOp YC, neighbors
- Vertex 1: VOp YC, neighbors
- deling edge 0 - 1
- deling edge
- cphase_with_table: after:
- Vertex 0: VOp YC, neighbors
- Vertex 1: VOp YC, neighbors
- before cphase between 0 and 1
- Vertex 0: VOp YC, neighbors
- Vertex 1: VOp YC, neighbors
- cphase_with_table called on:
- Vertex 0: VOp YC, neighbors
- Vertex 1: VOp YC, neighbors
- deling edge 0 - 1
- deling edge
- cphase_with_table: after:
- Vertex 0: VOp YC, neighbors
- Vertex 1: VOp YC, neighbors
- before cphase between 1 and 2
- Vertex 1: VOp YC, neighbors
- Vertex 2: VOp YC, neighbors
- cphase_with_table called on:
- Vertex 1: VOp YC, neighbors
- Vertex 2: VOp YC, neighbors
- deling edge 1 - 2
- deling edge
- cphase_with_table: after:
- Vertex 1: VOp YC, neighbors
- Vertex 2: VOp YC, neighbors
- before cphase between 0 and 1
- Vertex 0: VOp IA, neighbors
- Vertex 1: VOp YC, neighbors
- cphase_with_table called on:
- Vertex 0: VOp IA, neighbors
- Vertex 1: VOp YC, neighbors
- deling edge 0 - 1
- deling edge
- cphase_with_table: after:
- Vertex 0: VOp IA, neighbors
- Vertex 1: VOp YC, neighbors
- before cphase between 0 and 1
- Vertex 0: VOp IA, neighbors
- Vertex 1: VOp IA, neighbors
- cphase_with_table called on:
- Vertex 0: VOp IA, neighbors
- Vertex 1: VOp IA, neighbors
- adding edge
- cphase_with_table: after:
- Vertex 0: VOp IA, neighbors 1
- Vertex 1: VOp IA, neighbors 0
- before cphase between 1 and 2
- Vertex 1: VOp IA, neighbors 0
- Vertex 2: VOp IA, neighbors
- cphase: left vertex has NONs -> putting it to Id
- remove_byprod_op called: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 0
- Vertex 2: VOp IA, neighbors
- Vertex 0: VOp IA, neighbors 1
- using UUUU
- U ->Inverting about Vertex 1: VOp IA, neighbors 0
- U ->Inverting about Vertex 1: VOp YD, neighbors 0
- U ->Inverting about Vertex 1: VOp XA, neighbors 0
- U ->Inverting about Vertex 1: VOp ZD, neighbors 0
- remove_byprod_op, after: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 0
- Vertex 2: VOp IA, neighbors
- Vertex 0: VOp IA, neighbors 1
- cphase_with_table called on:
- Vertex 1: VOp IA, neighbors 0
- Vertex 2: VOp IA, neighbors
- adding edge
- cphase_with_table: after:
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 2: VOp IA, neighbors 1
- before cphase between 1 and 2
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 2: VOp YC, neighbors 1
- cphase: left vertex has NONs -> putting it to Id
- remove_byprod_op called: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 2: VOp YC, neighbors 1
- Vertex 0: VOp IA, neighbors 1
- using UUUU
- U ->Inverting about Vertex 1: VOp IA, neighbors 0 2
- U ->Inverting about Vertex 1: VOp YD, neighbors 0 2
- U ->Inverting about Vertex 1: VOp XA, neighbors 0 2
- U ->Inverting about Vertex 1: VOp ZD, neighbors 0 2
- remove_byprod_op, after: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 2: VOp YC, neighbors 1
- Vertex 0: VOp IA, neighbors 1
- cphase_with_table called on:
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 2: VOp YC, neighbors 1
- adding edge
- cphase_with_table: after:
- Vertex 1: VOp XB, neighbors 0 2
- Vertex 2: VOp XF, neighbors 1
- before cphase between 1 and 2
- Vertex 1: VOp XB, neighbors 0 2
- Vertex 2: VOp XF, neighbors 1
- cphase: left vertex has NONs -> putting it to Id
- remove_byprod_op called: (v, avoid, vb):
- Vertex 1: VOp XB, neighbors 0 2
- Vertex 2: VOp XF, neighbors 1
- Vertex 0: VOp IA, neighbors 1
- using V
- V ->Inverting about Vertex 0: VOp IA, neighbors 1
- remove_byprod_op, after: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 2: VOp XF, neighbors 1
- Vertex 0: VOp YD, neighbors 1
- cphase_with_table called on:
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 2: VOp XF, neighbors 1
- adding edge
- cphase_with_table: after:
- Vertex 1: VOp XB, neighbors 0 2
- Vertex 2: VOp ZC, neighbors 1
- before cphase between 1 and 2
- Vertex 1: VOp XB, neighbors 0 2
- Vertex 2: VOp ZC, neighbors 1
- cphase: left vertex has NONs -> putting it to Id
- remove_byprod_op called: (v, avoid, vb):
- Vertex 1: VOp XB, neighbors 0 2
- Vertex 2: VOp ZC, neighbors 1
- Vertex 0: VOp YD, neighbors 1
- using V
- V ->Inverting about Vertex 0: VOp YD, neighbors 1
- remove_byprod_op, after: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 2: VOp ZC, neighbors 1
- Vertex 0: VOp XA, neighbors 1
- cphase_with_table called on:
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 2: VOp ZC, neighbors 1
- adding edge
- cphase_with_table: after:
- Vertex 1: VOp XB, neighbors 0 2
- Vertex 2: VOp IF, neighbors 1
- before cphase between 0 and 1
- Vertex 0: VOp XA, neighbors 1
- Vertex 1: VOp XB, neighbors 0 2
- cphase: right vertex has NONs -> putting it to Id
- remove_byprod_op called: (v, avoid, vb):
- Vertex 1: VOp XB, neighbors 0 2
- Vertex 0: VOp XA, neighbors 1
- Vertex 2: VOp IF, neighbors 1
- using V
- V ->Inverting about Vertex 2: VOp IF, neighbors 1
- remove_byprod_op, after: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 0: VOp XA, neighbors 1
- Vertex 2: VOp YC, neighbors 1
- cphase_with_table called on:
- Vertex 0: VOp XA, neighbors 1
- Vertex 1: VOp IA, neighbors 0 2
- deling edge 0 - 1
- deling edge
- cphase_with_table: after:
- Vertex 0: VOp IA, neighbors
- Vertex 1: VOp ZA, neighbors 2
- before cphase between 0 and 1
- Vertex 0: VOp IA, neighbors
- Vertex 1: VOp ZA, neighbors 2
- cphase: right vertex has NONs -> putting it to Id
- remove_byprod_op called: (v, avoid, vb):
- Vertex 1: VOp ZA, neighbors 2
- Vertex 0: VOp IA, neighbors
- Vertex 2: VOp IA, neighbors 1
- using VV
- V ->Inverting about Vertex 2: VOp IA, neighbors 1
- V ->Inverting about Vertex 2: VOp YD, neighbors 1
- remove_byprod_op, after: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 2
- Vertex 0: VOp IA, neighbors
- Vertex 2: VOp XA, neighbors 1
- cphase_with_table called on:
- Vertex 0: VOp IA, neighbors
- Vertex 1: VOp IA, neighbors 2
- adding edge
- cphase_with_table: after:
- Vertex 0: VOp IA, neighbors 1
- Vertex 1: VOp IA, neighbors 0 2
- before cphase between 0 and 1
- Vertex 0: VOp IA, neighbors 1
- Vertex 1: VOp IA, neighbors 0 2
- cphase: right vertex has NONs -> putting it to Id
- remove_byprod_op called: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 0: VOp IA, neighbors 1
- Vertex 2: VOp ZC, neighbors 1
- using UUUU
- U ->Inverting about Vertex 1: VOp IA, neighbors 0 2
- U ->Inverting about Vertex 1: VOp YD, neighbors 0 2
- U ->Inverting about Vertex 1: VOp XA, neighbors 0 2
- U ->Inverting about Vertex 1: VOp ZD, neighbors 0 2
- remove_byprod_op, after: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 0: VOp IA, neighbors 1
- Vertex 2: VOp ZC, neighbors 1
- cphase_with_table called on:
- Vertex 0: VOp IA, neighbors 1
- Vertex 1: VOp IA, neighbors 0 2
- deling edge 0 - 1
- deling edge
- cphase_with_table: after:
- Vertex 0: VOp IA, neighbors
- Vertex 1: VOp IA, neighbors 2
- before cphase between 0 and 1
- Vertex 0: VOp IA, neighbors
- Vertex 1: VOp IA, neighbors 2
- cphase: right vertex has NONs -> putting it to Id
- remove_byprod_op called: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 2
- Vertex 0: VOp IA, neighbors
- Vertex 2: VOp ZC, neighbors 1
- using UUUU
- U ->Inverting about Vertex 1: VOp IA, neighbors 2
- U ->Inverting about Vertex 1: VOp YD, neighbors 2
- U ->Inverting about Vertex 1: VOp XA, neighbors 2
- U ->Inverting about Vertex 1: VOp ZD, neighbors 2
- remove_byprod_op, after: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 2
- Vertex 0: VOp IA, neighbors
- Vertex 2: VOp ZC, neighbors 1
- cphase_with_table called on:
- Vertex 0: VOp IA, neighbors
- Vertex 1: VOp IA, neighbors 2
- adding edge
- cphase_with_table: after:
- Vertex 0: VOp IA, neighbors 1
- Vertex 1: VOp IA, neighbors 0 2
- before cphase between 0 and 1
- Vertex 0: VOp YC, neighbors 1
- Vertex 1: VOp IA, neighbors 0 2
- cphase: right vertex has NONs -> putting it to Id
- remove_byprod_op called: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 0: VOp YC, neighbors 1
- Vertex 2: VOp XA, neighbors 1
- using UUUU
- U ->Inverting about Vertex 1: VOp IA, neighbors 0 2
- U ->Inverting about Vertex 1: VOp YD, neighbors 0 2
- U ->Inverting about Vertex 1: VOp XA, neighbors 0 2
- U ->Inverting about Vertex 1: VOp ZD, neighbors 0 2
- remove_byprod_op, after: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 0: VOp YC, neighbors 1
- Vertex 2: VOp XA, neighbors 1
- cphase_with_table called on:
- Vertex 0: VOp YC, neighbors 1
- Vertex 1: VOp IA, neighbors 0 2
- adding edge
- cphase_with_table: after:
- Vertex 0: VOp IF, neighbors 1
- Vertex 1: VOp YB, neighbors 0 2
- before cphase between 1 and 2
- Vertex 1: VOp YB, neighbors 0 2
- Vertex 2: VOp XA, neighbors 1
- cphase: left vertex has NONs -> putting it to Id
- remove_byprod_op called: (v, avoid, vb):
- Vertex 1: VOp YB, neighbors 0 2
- Vertex 2: VOp XA, neighbors 1
- Vertex 0: VOp IF, neighbors 1
- using VVV
- V ->Inverting about Vertex 0: VOp IF, neighbors 1
- V ->Inverting about Vertex 0: VOp YC, neighbors 1
- V ->Inverting about Vertex 0: VOp XF, neighbors 1
- remove_byprod_op, after: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 2: VOp XA, neighbors 1
- Vertex 0: VOp ZC, neighbors 1
- cphase_with_table called on:
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 2: VOp XA, neighbors 1
- deling edge 1 - 2
- deling edge
- cphase_with_table: after:
- Vertex 1: VOp ZA, neighbors 0
- Vertex 2: VOp IA, neighbors
- before cphase between 0 and 1
- Vertex 0: VOp ZC, neighbors 1
- Vertex 1: VOp ZA, neighbors 0
- cphase_with_table called on:
- Vertex 0: VOp ZC, neighbors 1
- Vertex 1: VOp ZA, neighbors 0
- adding edge
- cphase_with_table: after:
- Vertex 0: VOp IF, neighbors 1
- Vertex 1: VOp YB, neighbors 0
- before cphase between 1 and 2
- Vertex 1: VOp YB, neighbors 0
- Vertex 2: VOp IA, neighbors
- cphase: left vertex has NONs -> putting it to Id
- remove_byprod_op called: (v, avoid, vb):
- Vertex 1: VOp YB, neighbors 0
- Vertex 2: VOp IA, neighbors
- Vertex 0: VOp IF, neighbors 1
- using VVV
- V ->Inverting about Vertex 0: VOp IF, neighbors 1
- V ->Inverting about Vertex 0: VOp YC, neighbors 1
- V ->Inverting about Vertex 0: VOp XF, neighbors 1
- remove_byprod_op, after: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 0
- Vertex 2: VOp IA, neighbors
- Vertex 0: VOp ZC, neighbors 1
- cphase_with_table called on:
- Vertex 1: VOp IA, neighbors 0
- Vertex 2: VOp IA, neighbors
- adding edge
- cphase_with_table: after:
- Vertex 1: VOp IA, neighbors 0 2
- Vertex 2: VOp IA, neighbors 1
- before cphase between 0 and 1
- Vertex 0: VOp ZC, neighbors 1
- Vertex 1: VOp YC, neighbors 0 2
- cphase: right vertex has NONs -> putting it to Id
- remove_byprod_op called: (v, avoid, vb):
- Vertex 1: VOp YC, neighbors 0 2
- Vertex 0: VOp ZC, neighbors 1
- Vertex 2: VOp IA, neighbors 1
- using UVVVU
- U ->Inverting about Vertex 1: VOp YC, neighbors 0 2
- V ->Inverting about Vertex 2: VOp YB, neighbors 0 1
- V ->Inverting about Vertex 2: VOp XE, neighbors 0 1
- V ->Inverting about Vertex 2: VOp ZB, neighbors 0 1
- U ->Inverting about Vertex 1: VOp ZD, neighbors 2
- remove_byprod_op, after: (v, avoid, vb):
- Vertex 1: VOp IA, neighbors 2
- Vertex 0: VOp ZC, neighbors 2
- Vertex 2: VOp YC, neighbors 0 1
- cphase: left one needs treatment again -> putting it to Id
- remove_byprod_op called: (v, avoid, vb):
- Vertex 0: VOp ZC, neighbors 2
- Vertex 1: VOp IA, neighbors 2
- Vertex 2: VOp YC, neighbors 0 1
- using UUUVU
- U ->Inverting about Vertex 0: VOp ZC, neighbors 2
- V ->Inverting about Vertex 2: VOp ZE, neighbors 0 1
- U ->Inverting about Vertex 0: VOp YD, neighbors 1 2
- U ->Inverting about Vertex 0: VOp XA, neighbors 1 2
- U ->Inverting about Vertex 0: VOp ZD, neighbors 1 2
- remove_byprod_op, after: (v, avoid, vb):
- Vertex 0: VOp IA, neighbors 1 2
- Vertex 1: VOp IA, neighbors 0
- Vertex 2: VOp XA, neighbors 0
- cphase_with_table called on:
- Vertex 0: VOp IA, neighbors 1 2
- Vertex 1: VOp IA, neighbors 0
- deling edge 0 - 1
- deling edge
- cphase_with_table: after:
- Vertex 0: VOp IA, neighbors 2
- Vertex 1: VOp IA, neighbors
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