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- var mouse = {};
- mouse.wasClick = true;
- mouse.pressed = false;
-
- mouse.raycaster = new THREE.Raycaster();
-
- mouse.onFreeMove = function() {
- console.log("Free move");
- };
- mouse.onDrag = function() {
- console.log("Drag");
- };
- mouse.onClick = function() {
- console.log("Click");
- };
- mouse.onCtrlClick = function() {
- console.log("Ctrl-click");
- };
- mouse.onShiftClick = function() {
- console.log("Shift-click");
- };
-
- mouse.prepare = function() {
- var el = gui.renderer.domElement;
- el.addEventListener("mousedown", mouse.onDown);
- el.addEventListener("mouseup", mouse.onUp);
- el.addEventListener("mousemove", mouse.onMove);
- };
-
- mouse.onDown = function(event) {
- mouse.wasClick = true;
- mouse.pressed = true;
- };
-
- mouse.onUp = function(event) {
- mouse.pressed = false;
- if (!mouse.wasClick) {
- return;
- }
- if (event.ctrlKey) {
- mouse.onCtrlClick();
- } else if (event.shiftKey) {
- mouse.onShiftClick();
- } else {
- mouse.onClick();
- }
- };
-
- mouse.onMove = function(event) {
- // TODO: wasclick sux
- mouse.wasClick = false;
- mouse.position_absolute = {
- x: event.clientX,
- y: event.clientY
- };
- mouse.position_relative = {
- x: (event.clientX / window.innerWidth) * 2 - 1,
- y: -(event.clientY / window.innerHeight) * 2 + 1
- };
- gui.setInfoPosition(mouse.position_absolute);
- mouse.raycaster.setFromCamera(mouse.position_relative, gui.camera);
- mouse.ray = mouse.raycaster.ray;
- if (mouse.pressed) {
- mouse.onDrag();
- } else {
- mouse.onFreeMove();
- }
- };
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